Sometimes you run across something that needs to be communicated beyond just a thread in a forum.
Best 4E combats seem to have:
- terrain that forces decisions and provides at least 3 choices
- movement really matters
- big encounters need big solo targets and groups of small targets
- lower monster HP, defenses
- up monster damage, actions
- avoid conditions that lower damage or negate actions
- be careful of overdoing on going damage
- end fights that are foregone conclusions
extended rests after 3 encounters (regardless if it is across multiple sessions or if an in game day passes)
[...] The best 4e fights feature these things: a great summary. A nice cursed weapon implementation. It turns cursed items into more than “ug, let’s get rid of it” like a one-shot trap– they’re still useful, just risky or barbed. From boardgamegeek: A Cool D&D playmat. I’m tempted to bring the mat and a heap of beads to keep track of hit points on the mat next session. Tempted… but I’m not sold yet. iplay4e is a site that stores your characters online, accessible to the group. Characters can be grouped by campaigns, making it easy for the GM keep track of the character items and bonuses. NPCs ready for play. All of the PB1 and PB2 races and classes, plus additional MM1 races, with two builds at every level are represented. Five steps to encourage rituals in skill challenges. [...]