Friday Night Godbound: The Cresthill Trinity

The Gauntlet podcast mentioned Godbound in its last episode and in the G+ comments thread, Fraser mentioned that he wanted to play. Last weekend a bunch of games were cancelled last minute, so I was raring to play.

We gathered and we played and it was good.

The Pitch

The game is going to take place in Ancalia, a land once ruled by a wise king and his knights. Five summers ago, other worlds, planes and dimensions erupted and tore the kingdom apart. The dead rose and all manner of monsters ate cities and squatted in the ruins.

You live in a small castle town, where you grew up. The duke seems human but it is known that he came through Night Roads with the other monsters. Folk whisper that he came from hell.

For some reason, Heaven’s Broken Engines have bled their power into you. You’re having dreams of a group of heroes who became gods. It isn’t just one hero in you but multiple avatars who have all tread a heroic path towards Heaven.

The Town: New Cresthill

Whose power is in you now?

The Ranger (Beasts, Bow, Earth)
The Thief (Night, Deception, Alacrity)
The Knight (Sword, Command, Might)
Wizard (Sorcery, Knowledge, Death)
Barbarian (Might, Endurance, Passion)

Wizard
Sorcery: Adept of the Gate, Wizard’s Wrath
Knowledge: Excision of Understanding, A Truth That Burns
Death: Scythe Hand, A Pale Crown Beckons

Wizard’s Adept of the Gate Spells: Barred Gates of Forbiddance, Beacon of Celestial Purity, The Bright God’s Canticle, Pore of Hell

FAIR WARNING: Being the Wizard means keeping track of more powers.

Ranger
Bow: Omnipresent Reach, The Seeking Flight
Beasts: Link of Unity, Red in Tooth and Claw
Earth: Jewel-Bright Eyes, Obduracy of Stone

Thief
Deception: Veiled Step, Perfect Masquerade
Alacrity: All Directions As One, The Storm Breaks
Night: Knives of Night, A Road of Shadows

Knight
Sword: Steel Without End, Unerring Blade
Command: Know the Inner Truth, A Thousand Loyal Troops
Might: Surge of Strength, Stronger Than You

Barbarian
Might: Fists of Black Iron, Stronger Than You
Endurance: Body of Iron Will, Defy the Iron
Passion: Terrifying Mein, Fashioning a Friend

broken-tower-of-marton

The Broken Tower of the Cresthill Trinity, said to have been broken for justice or knowledge or due to a drunken misunderstanding, depending on whose priests you ask.

Highlights

I asked them to write three sentences about their character, playing fast and loose with the Origin, Past Career, Relationship structure. I told them that if that structure helped them come up with three sentences – to use them but otherwise, to come up with 3 sentences about their character.

It worked. I didn’t roll up any Courts, as I usually do but decided that the duke was in fact Graz’zt, the Demon Prince, straight out of the Monster Manual 2.

Lowell’s Thief was having an affair with the duke’s wife, who was a succubus. I liked how sex positive and gentlemanly his character, Kayban Silverluck, was .

Rich told me as we were starting that he thought his character had broken something in game, like knocked over a tower. There is a busted-looking building on the map, so we decided he had knocked it over in a drunken haze during the previous night.

Mifanwe made friends with a Cloud Giantess who lived on a cloud castle and when they wrested the Wand of Orcus from Graz’zt, he gave it to her for safe keeping.

Dominion

We punched Graz’zt in the face but then we took the time to level up and spend some Dominion Points, changing the world. Details that came out of that:

In Cresthill, the night causes terror for evil-doers.

In Cresthill, the Trinity are known as the new protectors.

Then they pooled their dominion to make a fact come up in a greater area, province-wide: a seed of free will was taking root, with people remembering that they don’t need gods.

Now What?

Now there’s a succubus carrying the child of a thief demi-god (“YOU COUPLED WITH HER?!?” “That wasn’t clear?” “Not to me!” “Oh, Marton…”) leading a pride of lamia’s around.

There is a cloud giantess on cloud castle with the Wand of Orcus.

Orcus is out there somewhere, warring with the Raven Queen, looking for his damned wand.

Demons who have settled in other cities and towers are having trouble with their locals as they start to get all kinds of ideas and rise up in revolt.

I’m going to tinker with the faction rules, that I haven’t even looked at yet. None of us are up for a regular game but an every-so-often game that we come to as we can works. On those odd gameless Friday nights we will cast our devotions to the Cresthill Trinity and see what comes.

 

Dorot Jewish Division, The New York Public Library. “Part of the north wall and moat of Caesarea. The walls are six feet in thickness and are strengthened by buttresses; they are still from twenty to thirty feet in height. The moat is lined with masonry. There are three ruined towers in the north wall, two of which are shown above.” The New York Public Library Digital Collections. 1881 – 1884. http://digitalcollections.nypl.org/items/510d47d9-5f2c-a3d9-e040-e00a18064a99

Sector Hades Zeta: The Long Road

Welcome to Sector Hades Zeta

Part 3 of 4, The Long Road

hades-zeta

Cartography by Nikita Zuev. Thank you, Nikita!

The Long Road is a series of isolated systems that are attempting to create a League, uniting the planetary governments and spread Spike Drive capable navies more widely across these worlds. The growing pains are evident and the forces working against them are well provisioned.

Charu [Odysseus System]

Spoiled Eden

Atmo: Thick
Temp: Temperate
Biosphere: None
Population: 100K+
TL:  4

About: Once Charu was a rich world with a fecund biosphere. Then the democratic councils that govern the world declared fearful laws against psychics and began to launch into state-sponsored hunts against anyone with MES or even a glimmer of psionic ability.

Charuan propaganda clings to the theory that the world’s life was destroyed by an arch-psychic’s powers but there is strong scientific evidence that it was nanite swarm maltech causing an ecological cascade of destruction, destroying the indigenous life and causing the atmosphere to become dangerous to humans. Today, humans cannot survive long on Charu without the aid of air filters. Charu is a world desperate to import food, with soil that is not able to sustain any crops and atmosphere that has turned dangerous, causing plagues that are decimating the human population.

Charuan imperialists are looking at their neighbor, Valenzuela, saying that they have harbored psychic terrorists and deserve to be warred upon.

SWN Galaxy Breaker

Eriphyle [Polyxena System]

The Archive City, The Hades Zeta Library, H.Z.L.

Atmo: Breathable
Temp: Warm
Biosphere: Miscible
Population: 10K
TL:  2

About: Eriphyle is a moon circling a gas giant named Polyxena, from which the system takes its name. Eriphyle shows clear signs of having been terra-formed and is covered in cryptic ruins, showing strong evidence that an alien species was in the sector before human settlement. The outpost is governed by an administration that proudly traces its lineage back to the Preceptor Archive created to track data and offer information access since the first days of human space exploration.

Eriphyle’s knockdown from TL3 to TL2 is a source of fierce shame, as data has become corrupted and lost as information infrastructure broke down and computer networks collapsed. Some archivists still hold out hope that when the archive regains its technological glory, coordinates of Olde Earth will be among the pieces of data uncovered.

SWN Galaxy Breaker

Hild [Grima System]

The Holy Outpost, the Keystone

Atmo: Breathable
Temp: Cold
Biosphere: None
Population: 100K+
TL:  4

About: Hild is a well populated outpost, recently claimed by the Most Holy Navy as a colony and refueling spot for their fleet. The refueling satellite stations are linked to the planet’s frigid and barren surface by space elevators that hold fuel reserves taken from a a trio of gas giants in the system.

Hild is in a central location, allowing access to several clusters of systems with a decent Spike Drive. If there is a war for control of the sector, control of this planet will be a key strategic point.

SWN Galaxy Breaker

Hilf [Theano System]

Factory Planet

Atmo: Airless
Temp: Temperate
Biosphere: None
Population: 1M+
TL:  3

About: Hilf is a glorified asteroid pulled into orbit around Theano, a blue-white sun. Under the planet’s barren crust are thriving manufactories whose workers build goods that go out all over the sector. The planet is ruled by a strong alliance of labor unions who are wary of the TL4 corporate interests who want to turn the manufactories to building spike drives and other TL4 goods.

SWN Galaxy Breaker

Valenzuela [Odysseus System]

Hades’ Bread-basket, The Blue Gem

Atmo: Breathable
Temp: Warm
Biosphere: Hybrid
Population: 1M+
TL:  3

About: Valenzuela is a world with amazing pretech domed cities that keep the sun’s radiation from harming the human population. The city governments are desperate to activate the broken shards of a broken fleet of perimeter agency  ships that orbit the planet in hopes of building a navy around these pieces and defending themselves against Charuan aggression.

Outside the cities and manicured plantation oases, the blue jungles that cover the world are alien, glorious, and dangerous,

SWN Galaxy Breaker

 Image taken from page 645 of ‘L’Espace céleste et la nature tropicale, description physique de l’univers … préface de M. Babinet, dessins de Yan’ Dargent’ by The British Library
Via Flickr:
Image taken from: Title: “L’Espace céleste et la nature tropicale, description physique de l’univers … préface de M. Babinet, dessins de Yan’ Dargent” Author: Liais, Emmanuel Contributor: BABINET, Jacques. Contributor: DARGENT, Jean Édouard – calling himself Yan’ Dargent Shelfmark: “British Library HMNTS 10003.d.10.” Page: 645 Place of Publishing: Paris Date of Publishing: 1866 Issuance: monographic Identifier: 002161070 Explore: Find this item in the British Library catalogue, ‘Explore’. Download the PDF for this book (volume: 0) Image found on book scan 645 (NB not necessarily a page number) Download the OCR-derived text for this volume: (plain text) or (json)Click here to see all the illustrations in this book and click here to browse other illustrations published in books in the same year. Order a higher quality version from here.

Lovely Week: Reading, Planning, Writing

Reading: I’m still reading Ancillary Sword and I’m digging it. I’ve had a week and a bit off from work and realize how much I lean on my long commute for baked into the day reading time. Ancillary Sword does a few things that are a bit disorienting because of the head character’s ability to jump her POV into other places and see people who aren’t immediately around her. I like it but it is taking some getting used to.

And I’m reading Prismatic Wordspray by Clinton because it is like a getting a nice letter from an old friend once a week. I love the links and the thoughts about gaming and life. Check it out.

Planning: Gaming! I might have as many as 3 games in the next 4 days. I can’t wait.

Writing: I’m writing up notes on using a generation ship as a starting-off point for Stars Without Number and finishing up bits on Sector Hades Zeta, hoping to have those posts finished up soon.

And you?

RAZORnet: Sector Hades Zeta – Polymele Frontier Job Postings

RAZORnet*

Linking up nonconventional skill-sets with folks desperate to hire mercenaries since 2765.

Star Rider

Gun Running

The merchant princes of Alcestis need weapons. Be an instrument of the Free Market and bring them what they need to bring their vision of glory to their fair planet. Run our products, everything from sharp sticks to gravity sheering pretech rifles.

Star Rider

 Halia

Bring samples back from the forbidden planet. We’re looking for information and science. Serious inquiries only, experience in planetary evac, blockade running or high stress combat drops a plus.

Star Rider

Stop Indenture!

We are indentured servants who had nothing to do with our planet’s aggression towards the Exchange. We have saved up some money and need to be rescued from the bastards who claim to own us, taken off planet and have our implants taken out quickly, before Exchange Agents can find us.

Please help us.

Star Rider

Miner’s Guild Seeks Bodyguards

We know that some mercenaries have landed on Ipuza, looking to strike fear into the hearts of guild leadership. Looking to hire some hard-headed bastards to do some proactive bodyguard work, finding the problems before they become problems.

Star Rider

 

Image taken from page 27 of ‘Messia. [A translation of Pope’s “Messiah” into Latin, written as a College exercise.]’ by The British Library
Via Flickr:
Image taken from: Title: “Messia. [A translation of Pope’s “Messiah” into Latin, written as a College exercise.]”, “Translations, Prefaces, etc” Author: JOHNSON, Samuel – LL.D Shelfmark: “British Library HMNTS 11601.g.16.” Page: 27 Issuance: monographic Identifier: 001887440 Explore: Find this item in the British Library catalogue, ‘Explore’. Download the PDF for this book (volume: 0) Image found on book scan 27 (NB not necessarily a page number) Download the OCR-derived text for this volume: (plain text) or (json) Click here to see all the illustrations in this book.

*RAZORnet was created by Jon Harper and is used here with his kind  permission.

Sector Hades Zeta: Polymele Frontier

Welcome to Sector Hades Zeta

Part 2 of 4, The Polymele Frontier

hades-zeta

Cartography by Nikita Zuev. Thank you, Nikita!

 

The frontier is isolated, with travelers making their way via Wisal system through either Grima (See also, Hild Station) or Olleta (See also, Melite) as the comet clouds in Abida discourage most ships from using it as a system to plot a course through.

Alcestis [Thorhild System]

Cradle of the 8 Wonders

Atmo:  Invasive
Temp:  Warm
Biosphere:  Miscible
Population: 100K+
TL:  4+

About: The 8 flying cities of Alcestis are said to be the greatest wonders in the entire sector, flying above the dangerous atmosphere, allowing the cities’ air filtration to do its work.

The cities are currently embroiled in a brutal war with shifting allegiances among the merchant princes who truly rule the planet from behind the thin democratic facade the cities put up.

SWN Galaxy Breaker

Halia [Thorhild System]

The Shark Tank, The Poisoned Well

Atmo: CLASSIFIED 
Temp: CLASSIFIED
Biosphere: CLASSIFIED  
Population: CLASSIFIED
TL: CLASSIFIED 

About: DO NOT ORBIT HALIA. DO NOT LAND ON HALIA. STAY OFF HALIA.

ANY SHIP ORBITING OR EXITING HALIA ATMO WILL BE DESTROYED BY THE THORHILD BLOCKADE. ANY SHIP FOUND WITH HALIAN ATMOSPHERIC EVIDENCE ON THEIR HULL OR THE HULL OF THEIR ATMO VEHICLES WILL BE QUARANTINED.

SWN Galaxy Breaker

Ipuza [Wisal System]

The Mines

Atmo: Corrosive  
Temp: Temperate  
Biosphere: Immiscible  
Population: 100K+ 
TL: 4  

About: Governed by a conglomerate of shipyards, volatile and volcanic Ipuza is a treasure trove of rare minerals needed to make and deliver upkeep to spike drive capable spaceships. The entire sector watches the mines carefully, knowing that the every planetary government with a navy keeps close tabs on Ipuza.

The mining unions were brutally put down in the past decades and the newly emerging Mining Guild is causing the shipyard corporations serious concern. 

SWN Galaxy Breaker

Mudassar [Thorhild System]

The Shipyard, the Artisan’s Planet

Atmo: Inert
Temp: Cold  
Biosphere: Miscible  
Population: 100K+ 
TL: 1  

About: Mudsassar is still recovering from a costly war against nearly every other planet in the sector a century ago, during which, the fleet of capital exodus ships it was building in its pretech shipyards were destroyed. The Mudassim, inspired by an arcane blend of Abrahamic terran religions, had plans to leave the Sector en masse and take many important resources with them.

They were bombarded into a stone age and have just rebuilt enough to be considered at a medieval tech level. The artisans’ who can operate the shipyard are said to still be alive, training their apprentices with chalk, slate and abacuses.

SWN Galaxy Breaker

Roa [Wisal System]

Icarus

Atmo: Inert  
Temp: Temperate  
Biosphere: None  
Population: 100K+ 
TL: 0  

About: Roa was once a proud world with a vicious navy and is now a cautionary tale. In a fit of hubris, they tried to take over the Exchange, moving their ships into orbit around Melite, bombarding the city when the consulars refused to give the Ro admiralty the passcodes to their banking computers.

The consulars’ revenge was swift and brutal. Now the world has no technology to speak of with oxygen engines under Roa’s oceans that are funded by Melite. It is unclear if the planet is kept alive because the Meliteen Consulars find genocide distasteful or because the planet is more valuable as a pool of indentured servants, working for the Melite Exchange to pay off the planets’ debt.

SWN Galaxy Breaker

Sobha [Polymele System]

Atlantis, The Miracle Planet

Atmo: Invasive  
Temp: Varied Cold  
Biosphere: None  
Population: 100K+ 
TL: 5  

About: Sobha has 3 cities that float atop its ocean and use their considerable technology to survive beneath the surface. Sobhim have become water-breathing mammals and live beneath the great ocean that covers the planet. The ocean-water is dangerous to humans, making them hallucinate and eventually perish if they are in contact with it for too long without expensive medical help.

Their unique biologies allow the Sobhim to offer their technology on their own terms. Making war against them has proven futile. When the revered engineers from Sobha want to speak with off-worlders, they do so in giant tanks with powerful computer arrays and dazzling self-defense measures.

SWN Galaxy Breaker

 Image taken from page 645 of ‘L’Espace céleste et la nature tropicale, description physique de l’univers … préface de M. Babinet, dessins de Yan’ Dargent’ by The British Library
Via Flickr:
Image taken from: Title: “L’Espace céleste et la nature tropicale, description physique de l’univers … préface de M. Babinet, dessins de Yan’ Dargent” Author: Liais, Emmanuel Contributor: BABINET, Jacques. Contributor: DARGENT, Jean Édouard – calling himself Yan’ Dargent Shelfmark: “British Library HMNTS 10003.d.10.” Page: 645 Place of Publishing: Paris Date of Publishing: 1866 Issuance: monographic Identifier: 002161070 Explore: Find this item in the British Library catalogue, ‘Explore’. Download the PDF for this book (volume: 0) Image found on book scan 645 (NB not necessarily a page number) Download the OCR-derived text for this volume: (plain text) or (json)Click here to see all the illustrations in this book and click here to browse other illustrations published in books in the same year. Order a higher quality version from here.

An Important Friday

Reading: I’m reading Ancillary Sword by Ann Leckey and I’m digging it. The new view of the world and setting is intense and keeps it fresh. Also reading 13 Clocks by James Thurber and it is adorable.

Planning: <PERSONAL REDACTED>

Writing: Re-writing my MY setting, haven’t had chance to sit down and do it this week because of <REDACTED>. I’ve been writing down posts on Sector Hades Zeta, trying to keep up with getting a solid blog post out on Mondays and Wednesdays with a RPW post on Fridays.

And you?

SWN Job Postings and first session AP

RAZORnet*

Linking up nonconventional skill-sets with folks desperate to hire mercenaries since 2765.

Star Rider

ASSET RECOVERY posted by Melite Exchange

Frigate is in need of repo. More details upon uploading and verification of credentials. Ship’s last reliable signal picked up in the Mante Wheel.

Payment is 10% of recovered assets as assessed by Melite Consular.

Star Rider

MANTE WHEEL FEDERATION BOUNTY

5,000 creds plus 1,000 for each of his grunts you bring.

Double if they are taken alive and brought in for trial.

Kaprianou has a right to maintain TL 1. A retired Heaven’s Chosen Naval Marine has landed with his thugs and has claimed an area as his country, under his warlordship.

The Mante Wheel does not recognize his claim to governance and wants him dead. We’d prefer professionals land on the planet and deal with this problem face to face rather than orbital bombardment or a larger scale military engagement.

Only serious mercenaries need apply.

Star Rider

Good ole fashioned Jurre claim jumping.

I’ve got the ship and the skills, you just need to jump out, put a pistol in some professor’s face and take their shit before the planet eats the whole damned camp.

I was born in this forsaken puzzle-box and know my shit. Let’s earn some creds. 70% is my take and the rest is all yours.

Star Rider

ESCORT AND EVAC

Wandering Kaprianner needs escort down to surface of Jurre. Site is scoped and ready. Must be in-system as time is of the essence.

Your responsibility will be the descent from low orbit to surface, seeing to perimeter safety against claim jumpers and speedy evac in case of quake.

One week’s work, 10,000 creds.

Star Rider

First game – after technical difficulties and bio breaks, probably about an hour of play but it was a fun hour.

Arkady Oshiro [Psychic, lvl 1] a.k.a. “Roy” and Deiter Cohagen [Expert, lvl 1] a.k.a. “Also Roy” a.k.a. “I’m not good at this part.” a.k.a. “No just Deiter, Deiter Cohagen.” arrived on Fatima Station on January 1st, 3200 and took the claim jump job.

They met up with their employer, author of the job-ad, Hyun Ja, able pilot of the Mother Goose. Having piloted drop-ships back in the day when the Lalita Navy had legit space marines, she  picked up on that fact that kicking down doors wasn’t the strong suit. “I wish we had a psychopath,” Deiter said, sighing.

She played to their strengths and offered her string of data, pirated from evac beacons the diggers, scientists and treasure hunters on Jurre’s surface use to get off site in a hurry when the local arcane and alien geology conspires to kill them. Deiter crunched said data with Roy’s help [Science roll, 10!] and found two solid candidates for jumping.

One was an Oritheen camp, guarded by heavily armed soldiers, probably some psychics among them. Everything they’ve been digging up has gone straight back to Orithya and the planetary government has been paying heavy tariffs on whatever it is but it hasn’t ever hit the open market.

The other candidate for jumping was a trio of convicts fresh out of Stavrakis, in for piracy, piracy and murder. They dug up enough salvage on the prison planet to earn their freedom and were trying their hand at digging for their own gain.

Deiter looked the choices over and wished the claims were close by so they could be played against one another. But on a planet with the land mass of Jurre, what were the odds of that? [successful luck save]

The duo approached the convicts and convinced them [Persuade, 9] to team up to take down the Oritheen camp, which as luck would have it was right over a nearby ridge. They had a plan and were approaching the camp to execute said plan.

We’ll find out how that goes next time.

RAZORnet! Bringing people together!

[XP earned = 0]

Image taken from page 27 of ‘Messia. [A translation of Pope’s “Messiah” into Latin, written as a College exercise.]’ by The British Library
Via Flickr:
Image taken from: Title: “Messia. [A translation of Pope’s “Messiah” into Latin, written as a College exercise.]”, “Translations, Prefaces, etc” Author: JOHNSON, Samuel – LL.D Shelfmark: “British Library HMNTS 11601.g.16.” Page: 27 Issuance: monographic Identifier: 001887440 Explore: Find this item in the British Library catalogue, ‘Explore’. Download the PDF for this book (volume: 0) Image found on book scan 27 (NB not necessarily a page number) Download the OCR-derived text for this volume: (plain text) or (json) Click here to see all the illustrations in this book.

*RAZORnet was created by Jon Harper and is used here with his kind  permission.