Here are the books on my shelves with the played games in bold:
1) Pendragon: Bought the newest edition after Clinton raved about it and it just didn’t grab me. I couldn’t figure out what it did that BW didn’t do for me.
2) FVLMINATA: I was at Gen Con and was excited to see this game in print again. It is on the list to read.
3) Truth and Justice: Man, I wish this was prettier; super-hero games need to be pretty. Still, I might whip this out for some friends.
4) Artesia: Sent to me as a gift (thanks, John!) and admittedly, I haven’t read it yet. But I dig the graphic novel and will give it a hard look.
5) Trollbabe: My girlfriend and I sat down and made up a character for her and she was excited to play it at some point. Chargen’s nifty.
6) Donjon: Played a session that didn’t go well with Alexander and Dro and Mayuran at Dreamation or maybe a Dexcon.
7) No Press Anthology: I’ve played a few games out of this, two with Michael Miller and Rob B. at a Jersey Con. Fun and lots of bang for your gaming buck.
8) Mob Justice: Why the fuck haven’t I played this? Shit, this one just fell through the cracks.
9) Nine Worlds: Man, I don’t know what to do with this game. I’m just not sure. Alexander had a neat idea of doing a Norse version. I’d love to wrap my head around the mechanics and the only way I see to do that is to play it.
It is on my to-play list, with a bullet.
10) My Life with Master: I played this at a con some years ago and that session is burned into my skull. And I’ve felt no urge to play the game again. It was harrowing, fun, amazing design but ultimately a harrowing night.
I blame Michael.
11) Charnel Gods: A friend of mine gave me his copy of the hard copy book after I had bought the .pdf. It is an amazing setting that inspired me to push Mu farther. I’m sure I’ll play it.
12) Capes: Bret showed me how this game works in less than optimal conditions. I’d like to give it a go again.
13) Conspiracy of Shadows: We played a really fun pirate campaign with this one. Vicious and awesome stuff.
14) Inspectres: I watched some friends play this at Gen Con in a sesion that I missed because I had to take a nap and freshen up. Damn my nap. Another one on my to-play list.
15) Mountain Witch: Played a stellar all-night session of this at Dreamation and ran a solid game at GYGO-a-thon. Yum.
16) Breaking the Ice: How is it that I haven’t played the romantic comedy RPG? I suck. Allow me to put this on the to-play list too.
17) The Shadow of Yesterday: This game rocks so hard that it inspired me to write my own game based on it. Clinton’s setting of Near is amazing and the mechanics back it right the hell up. I played a fun game of this with Aaron and Bret one Friday night where we created the streets of Verwhenen.
18) The Roach: As someone who works in a university library, this game draws me in. Another for the to-play list.
19) Shock:: I’ve played some really fun and DARK games of this with Joshua and Rob. The next time we play this game there will be spacemen with fins on their helmet and starswords and starships with Cadillac fins. Oddly, I haven’t read it yet, having played it with the creator twice.
20) Arcana Evolved: Rob ran this, maybe seven years ago and I liked my character. Monte does d20 like nobody else.
21) Orbit: Sent to me as a very kind gift and it just didn’t grab me.
22) Nobilis: Played a lukewarm session of this at a con and loved reading the book, even read some pieces of text out loud to my girlfriend but damned if I know what to do to make a game go.
23) D&D 3.0 and Company: I was running a game of this just before the first Lord of the Rings game came out, a game about two halflings finding a dragon egg, hiding it from the evil Imperial Rome-type nation and raising the dragon to rule their forest nation. Fun times but I found running the game tough, like swimming against the stream.
24) Carry: I’ve played two games of this with Nathan and its always really interesting.
25) Mortal Coil: I was really excited about this game when I got back from Gen Con last year but some parts of the conflict res make me itch a bit.
26) Schauermarchen: There’s some scary text in here but I’m not sure if there is a scary game in here.
27) Hero’s Banner: After Storn’s Burning Wheel game this past winter, I’ve felt that my noble being torn by different passions itch has been scratched but the generational aspect of this interests me.
28) Contender: I think this game will work really well for my Monday night buddies. To-play and I know just where to do so.
29) Dead of Night: This might be the game to scratch my current zombie-movie itch. The book’s so damned cute, cute like a werewolf pup. I like holding it.
30) Primetime Adventures: Hell, yes.
31) It was a Mutual Decision: I might know just the couple to get together with to play this. I’m eager to do so. Sock this one on the To-Play List.
32) Sorcerer and Family: I adore this game. Folks keep saying things about Mu being for a different system and bless them for buying my book but they are heretics (Fred, I’m looking at you).
33) Burning Empires: We playtested it and it was interesting; I’m eager to give it a go with the finished book. If I don’t get into a Galactica-inspired epic space battle, I will consider the campaign a failure.
34) Burning Wheel: Man, I dig this game. Its crunchy. It is fucking subtle. It is a stunning piece of work.
35) Everway: This was a gift (thanks, John!) from a friend when I was toying with a tarot-based RPG. I haven’t cracked it yet.
36) Riddle of Steel: Neat game that inspired me to write Riddle of Blood and play a rockin’ mini-campaign of heavy metal vampires.
37) Godlike: I ran a cool one-shot of this and it was some bloody shit. The ORE is nifty.
38) Unknown Armies and Company: Played a three month or so campaign of this sucker and I think its a nifty game. I’ve run it a few times. The mechanics make percentile dice fun.
39) Spirit of the Century: We had a few month or two of gaming with this and Aspects fascinate me. The text could be stronger and I’m worried it relies on techniques I’ve learned from other games to make it go but damn, its a neat game.
40) With Great Power: My first game with Michael was a playtest of WGP during a draft that he was really unhappy with. I have been reading the text of this game between novels and short stories, hoping to give it a go at some point.
41) Cold City: We played a fun mini-campaign of this in 2006 and other than some hiccuping due to running an investigative game for the first time in a long while which led to a kind of flat first session, the campaign ended up on a strong note.
42) Lacuna…: This was among our summer one-shots and this one had legs. We should’ve played more. It is a game that doesn’t feel like it should work but it does and it works really well. The Second Attempt has taken it from an interesting idea to a great game.
43) Polaris: Played a wonderful session of this with Ben, Rob and Jeff at a Jersey Con and then played a lackluster game of it with Bret, Bob and Jeff, mostly because I think Bob and Jeff just weren’t bought in.
EDIT: I keep running across games that just weren’t on my shelf when I wrote this post.