The game has been going pretty well. Jim and I fell into an age-old pattern we have where his character get’s into trouble, way-way over his head and than plays the various powers against one another in an attempt to come out on top. Rich is right there with us now and it only took a few sessions for him to get his feet under him.
So, we’re into the second arc. The orcs have returned to the Broken Mountains, homeland to the orcs, to find that Rich’s character’s father has been driven into deep tunnels by an army of giant spiders.
And I heard myself say, “What do you want to do now?”
“How about now?”
I had no aggressive scene framing-fu at all. I was, as the GM, not contributing shit. I should’ve stopped, tossed some snow down my shirt and/or had the players read their Beliefs out loud again. I’ve got these two ambitious, brutal orcs with passions and hatred in their guts and I’ve got nothing to say.
If re-visiting the character sheets didn’t work I should’ve just cut the game short and admitted that I was just too tired to GM.
But I pushed on and GMed the most tepid session in years and years.
I e-mailed the guys and told them that I thought the game was suck and that it would be better next time.
Man, it is hard to write up experiences about games that suck. When you write about a game that is fun, you get to kind of re-live a touch of that fun and figure out what made it fun and celebrate each other. But suck is hard; its hard not to condemn anyone (including yourself) and just definitely not fun.