Links on my mind…

He never leaped home?!

Shit.

Rob Donoghue talks about interesting gaming stuff.

Jared wraps up his contest.

Bret is posting awesome pictures about his day. They consistently make me giggle, starting with this one:

Why am I oddly intrigued by a horror novel set in the Star Wars universe? Maybe because it makes me want to write a noir novel about a bounty hunter on Coruscant during the Imperial Years:

The dame told me that the Mandalorian was after her sister but she’d pay me in Imperial credits if I could find her first. Not having a jet pack, never stopped me before. I told the droids to get the ship set to rights, we were going to the capital of the galaxy right now.

Chasing after a liar’s little sister who is being hunted by the Fett might not seem like a good idea to you but it was fine with me; Kessel’s ugly this time of year anyway.

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64 thoughts on “Links on my mind…

  1. I feel like the “all conflict, all the time” is mostly a reaction to illusionist and zilchplay.

    Aside from the exploring premise stuff that Rob’s talking about, you need to have time to simply show off who a character is, so people know what they’re testing or what’s actually changing. (You need to see a character be a coward first, if you want to make their courageous choices having meaning).

    A lot of folks have talked about these kinds of lay back scenes before- Ron mentioned it in Sex & Sorcery in the Bob & Weave section and games like Bliss Stage incorporate them mechanically- with relationship scenes.

  2. I feel like the “all conflict, all the time” is mostly a reaction to illusionist and zilchplay.

    Aside from the exploring premise stuff that Rob’s talking about, you need to have time to simply show off who a character is, so people know what they’re testing or what’s actually changing. (You need to see a character be a coward first, if you want to make their courageous choices having meaning).

    A lot of folks have talked about these kinds of lay back scenes before- Ron mentioned it in Sex & Sorcery in the Bob & Weave section and games like Bliss Stage incorporate them mechanically- with relationship scenes.

  3. I feel like the “all conflict, all the time” is mostly a reaction to illusionist and zilchplay.

    Aside from the exploring premise stuff that Rob’s talking about, you need to have time to simply show off who a character is, so people know what they’re testing or what’s actually changing. (You need to see a character be a coward first, if you want to make their courageous choices having meaning).

    A lot of folks have talked about these kinds of lay back scenes before- Ron mentioned it in Sex & Sorcery in the Bob & Weave section and games like Bliss Stage incorporate them mechanically- with relationship scenes.

  4. I feel like the “all conflict, all the time” is mostly a reaction to illusionist and zilchplay.

    Aside from the exploring premise stuff that Rob’s talking about, you need to have time to simply show off who a character is, so people know what they’re testing or what’s actually changing. (You need to see a character be a coward first, if you want to make their courageous choices having meaning).

    A lot of folks have talked about these kinds of lay back scenes before- Ron mentioned it in Sex & Sorcery in the Bob & Weave section and games like Bliss Stage incorporate them mechanically- with relationship scenes.

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