Let’s take it easy.
I can feel the internet trying to work its magic powers and shit on this entire conversation.
Here are some solutions:
When a game runs over I will:
– offer to run more slots, putting the spill-over into other game-slots.
– contact the spill-over players and see if any are willing to GM, if so, get them a free pdf of my game and offer my own guidance on the running of it.
– see if any of my friends could GM an extra slot.
What I won’t do:
– let in more players to the detriment of the game session’s quality
– offer to run so many more slots that the con will no longer be any fun.
The fact is, we have grown our section of the con because our sessions are fun, high quality shit and letting in 9 players per table does not work in every game.
Also, we need to get Vinny into some of our games, probably not at the con but at some point, so that he better understands what our games do and how they are different from other RPG’s he might have played in the past.
So, to sum up:
There are creative solutions that actually grow our community base.
Game fun need not be sacrificed.
We need to game with Vinny.
Jason M’s (I assume it is Morningstar) thoughts are well worth posting here at the top:
“Here’s what he actually said, paraphrased:
He worked hard to make Dreamation welcoming to the indie scene and he wants a bigger indie presence at DexCon. Growth at Dreamation is problematic from both sides and the communities organization is important.
He doesn’t want to do things half-assed. Please don’t submit things that are unprofessional or poorly branded or sloppily presented. (We can fix this)
There were games scheduled for 4 people that had 27 people who wanted to play. This is bad for everybody. 3-4 person tables are disastrous for the system from his perspective and made his job harder. It breeds resentment because there is demand and people get turned away. (We can fix this)
He’d like people to produce a finished “module” explicitly for the convention. Make it unique and sexy, offer it multiple times simultaneously. Make it specific to the con, make each section unique, even if the game doesn’t need it (like carry, for example). (We can fix this)
Playtests are problematic, because other designers get into them and shut out the general public, who are disappointed and frustrated. Part of the problem is that “pink badges” have priority and select these. His suggested solution is a “professional” track. (His solution is not good but we can fix this)
None of this is unreasonable. The guy is a businessman and he’s asking us to help him make us awesome. I think his suggestions may not be the best solutions, but he’s not us. If we address the problems in an effective way he’s going to listen. Judd, I love the idea of finding time to play with him and giving him some perspective. I don’t see any of these as particularly problematic if we’re creative about finding solutions that work for him and us.”