Behold the Tower of the Iron Liche

This Random Dungeon Generator is a cool dingus.

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64 thoughts on “Behold the Tower of the Iron Liche

  1. As a GM, that looks realy painful to describe. As a player who enjoyed being the group cartographer back in the day, it looks even more painful to transcribe from description.

    • …and this leads me to a sudden philosophical tangent.

      In 4th edition, given the encounter-based mechanics, does one really need a fully mapped-out dungeon of corridors and passages? From my experiences with it, I gathered that a major point of these encounters is to allow you to design and focus on battles within awesome-tastic throne rooms and dangerous pits, and leave the 10×10 stone corridors to those previous editions.

      Of course, I could be entirely misreading it…

    • …and this leads me to a sudden philosophical tangent.

      In 4th edition, given the encounter-based mechanics, does one really need a fully mapped-out dungeon of corridors and passages? From my experiences with it, I gathered that a major point of these encounters is to allow you to design and focus on battles within awesome-tastic throne rooms and dangerous pits, and leave the 10×10 stone corridors to those previous editions.

      Of course, I could be entirely misreading it…

        • Maybe I’m just an evil indie RPG hippie but…

          No, no, no, don’t be so literal.

          It is almost like BW, stating your intent. There has to be some meat to it or else the skill challenge is just rolling dice for no good reason.

          “We want to get ahead of the rival group who is also hunting for the Iron Liche’s treasures.”

          Failure might mean losing some healing surges as you trip some traps trying to beat the rival group or maybe they leave a group of zombies waiting for ya.

          “We want to get to the Iron Liche’s altar before he begins sacrifices the village virgin.”

          Failure would mean that you might have a big fight before the altar fight, forcing you to choose, do you rest up and fight the Iron Liche and his minions full up or do you charge on?

          Does that make sense?

          • Re: Maybe I'm just an evil indie RPG hippie but…

            Oh no, I completely get you and am not being literal at all. What I’m working towards is…

            In 4e, is it really necessary anymore to map out the whole dungeon? Because doing so to me seems to fly in the face of encounter-focused mechanics and play templates. And this makes me wonder… is it even because of 4e at all? What about 3rd Edition? or before?

            I recall my youthful early-GM days being filled with maps and maps and maps and MUAH HAHAHAH awesome maps! But now, it’s like I never even bother with them anymore. Sure, I’ll draw out that Bad Ass Evil Throne Room, but the rest is all narrative hand-waving and a few linked dice tests. I wonder if there’s merit to the idea of parallelling the evolution of Dungeons and Dragons to the decline in necessity for a fully-mapped dungeon?

          • Re: Maybe I'm just an evil indie RPG hippie but…

            Oh no, I completely get you and am not being literal at all. What I’m working towards is…

            In 4e, is it really necessary anymore to map out the whole dungeon? Because doing so to me seems to fly in the face of encounter-focused mechanics and play templates. And this makes me wonder… is it even because of 4e at all? What about 3rd Edition? or before?

            I recall my youthful early-GM days being filled with maps and maps and maps and MUAH HAHAHAH awesome maps! But now, it’s like I never even bother with them anymore. Sure, I’ll draw out that Bad Ass Evil Throne Room, but the rest is all narrative hand-waving and a few linked dice tests. I wonder if there’s merit to the idea of parallelling the evolution of Dungeons and Dragons to the decline in necessity for a fully-mapped dungeon?

          • Re: Maybe I'm just an evil indie RPG hippie but…

            And keep in mind, I love the narrative hand-waving and linked dice tests when it comes to getting towards those sweet spots.

            • Re: Maybe I'm just an evil indie RPG hippie but…

              Yeah, me too with the narrative get-to-the-point stuff but I think 4e kind of leaves it in the hands of the group.

              Me, you, yeah, we are going to do some linked tests or something and get to the fun parts.

              The parts you have to have mapped out or drawn out is the rooms where the battles themselves happen. Hopefully with pits and cranes and lit fires, etc to play/stunt with.

            • Re: Maybe I'm just an evil indie RPG hippie but…

              Yeah, me too with the narrative get-to-the-point stuff but I think 4e kind of leaves it in the hands of the group.

              Me, you, yeah, we are going to do some linked tests or something and get to the fun parts.

              The parts you have to have mapped out or drawn out is the rooms where the battles themselves happen. Hopefully with pits and cranes and lit fires, etc to play/stunt with.

          • Re: Maybe I'm just an evil indie RPG hippie but…

            And keep in mind, I love the narrative hand-waving and linked dice tests when it comes to getting towards those sweet spots.

        • Maybe I’m just an evil indie RPG hippie but…

          No, no, no, don’t be so literal.

          It is almost like BW, stating your intent. There has to be some meat to it or else the skill challenge is just rolling dice for no good reason.

          “We want to get ahead of the rival group who is also hunting for the Iron Liche’s treasures.”

          Failure might mean losing some healing surges as you trip some traps trying to beat the rival group or maybe they leave a group of zombies waiting for ya.

          “We want to get to the Iron Liche’s altar before he begins sacrifices the village virgin.”

          Failure would mean that you might have a big fight before the altar fight, forcing you to choose, do you rest up and fight the Iron Liche and his minions full up or do you charge on?

          Does that make sense?

  2. As a GM, that looks realy painful to describe. As a player who enjoyed being the group cartographer back in the day, it looks even more painful to transcribe from description.

  3. As a GM, that looks realy painful to describe. As a player who enjoyed being the group cartographer back in the day, it looks even more painful to transcribe from description.

  4. As a GM, that looks realy painful to describe. As a player who enjoyed being the group cartographer back in the day, it looks even more painful to transcribe from description.

  5. …and this leads me to a sudden philosophical tangent.

    In 4th edition, given the encounter-based mechanics, does one really need a fully mapped-out dungeon of corridors and passages? From my experiences with it, I gathered that a major point of these encounters is to allow you to design and focus on battles within awesome-tastic throne rooms and dangerous pits, and leave the 10×10 stone corridors to those previous editions.

    Of course, I could be entirely misreading it…

  6. …and this leads me to a sudden philosophical tangent.

    In 4th edition, given the encounter-based mechanics, does one really need a fully mapped-out dungeon of corridors and passages? From my experiences with it, I gathered that a major point of these encounters is to allow you to design and focus on battles within awesome-tastic throne rooms and dangerous pits, and leave the 10×10 stone corridors to those previous editions.

    Of course, I could be entirely misreading it…

  7. Maybe I’m just an evil indie RPG hippie but…

    No, no, no, don’t be so literal.

    It is almost like BW, stating your intent. There has to be some meat to it or else the skill challenge is just rolling dice for no good reason.

    “We want to get ahead of the rival group who is also hunting for the Iron Liche’s treasures.”

    Failure might mean losing some healing surges as you trip some traps trying to beat the rival group or maybe they leave a group of zombies waiting for ya.

    “We want to get to the Iron Liche’s altar before he begins sacrifices the village virgin.”

    Failure would mean that you might have a big fight before the altar fight, forcing you to choose, do you rest up and fight the Iron Liche and his minions full up or do you charge on?

    Does that make sense?

  8. Maybe I’m just an evil indie RPG hippie but…

    No, no, no, don’t be so literal.

    It is almost like BW, stating your intent. There has to be some meat to it or else the skill challenge is just rolling dice for no good reason.

    “We want to get ahead of the rival group who is also hunting for the Iron Liche’s treasures.”

    Failure might mean losing some healing surges as you trip some traps trying to beat the rival group or maybe they leave a group of zombies waiting for ya.

    “We want to get to the Iron Liche’s altar before he begins sacrifices the village virgin.”

    Failure would mean that you might have a big fight before the altar fight, forcing you to choose, do you rest up and fight the Iron Liche and his minions full up or do you charge on?

    Does that make sense?

  9. Re: Maybe I'm just an evil indie RPG hippie but…

    Oh no, I completely get you and am not being literal at all. What I’m working towards is…

    In 4e, is it really necessary anymore to map out the whole dungeon? Because doing so to me seems to fly in the face of encounter-focused mechanics and play templates. And this makes me wonder… is it even because of 4e at all? What about 3rd Edition? or before?

    I recall my youthful early-GM days being filled with maps and maps and maps and MUAH HAHAHAH awesome maps! But now, it’s like I never even bother with them anymore. Sure, I’ll draw out that Bad Ass Evil Throne Room, but the rest is all narrative hand-waving and a few linked dice tests. I wonder if there’s merit to the idea of parallelling the evolution of Dungeons and Dragons to the decline in necessity for a fully-mapped dungeon?

  10. Re: Maybe I'm just an evil indie RPG hippie but…

    Oh no, I completely get you and am not being literal at all. What I’m working towards is…

    In 4e, is it really necessary anymore to map out the whole dungeon? Because doing so to me seems to fly in the face of encounter-focused mechanics and play templates. And this makes me wonder… is it even because of 4e at all? What about 3rd Edition? or before?

    I recall my youthful early-GM days being filled with maps and maps and maps and MUAH HAHAHAH awesome maps! But now, it’s like I never even bother with them anymore. Sure, I’ll draw out that Bad Ass Evil Throne Room, but the rest is all narrative hand-waving and a few linked dice tests. I wonder if there’s merit to the idea of parallelling the evolution of Dungeons and Dragons to the decline in necessity for a fully-mapped dungeon?

  11. Re: Maybe I'm just an evil indie RPG hippie but…

    And keep in mind, I love the narrative hand-waving and linked dice tests when it comes to getting towards those sweet spots.

  12. Re: Maybe I'm just an evil indie RPG hippie but…

    And keep in mind, I love the narrative hand-waving and linked dice tests when it comes to getting towards those sweet spots.

  13. Re: Maybe I'm just an evil indie RPG hippie but…

    Yeah, me too with the narrative get-to-the-point stuff but I think 4e kind of leaves it in the hands of the group.

    Me, you, yeah, we are going to do some linked tests or something and get to the fun parts.

    The parts you have to have mapped out or drawn out is the rooms where the battles themselves happen. Hopefully with pits and cranes and lit fires, etc to play/stunt with.

  14. Re: Maybe I'm just an evil indie RPG hippie but…

    Yeah, me too with the narrative get-to-the-point stuff but I think 4e kind of leaves it in the hands of the group.

    Me, you, yeah, we are going to do some linked tests or something and get to the fun parts.

    The parts you have to have mapped out or drawn out is the rooms where the battles themselves happen. Hopefully with pits and cranes and lit fires, etc to play/stunt with.

  15. At first glance I thought, “hmmm, a tower eh? Looks like a lower-case version of Titans Tower” 🙂

    After a minute or two of squinting at it: Looks like and awesome place to have a chase scene, like the party trying to run away from a particularly nasty guard dog. Or better yet, start with hero group already at the Iron Liche’s altar and be trying to escape with the sacrificial virgin, unholy golden chalice, or whatever, after discovering the Iron Liche is too big to fight.

  16. At first glance I thought, “hmmm, a tower eh? Looks like a lower-case version of Titans Tower” 🙂

    After a minute or two of squinting at it: Looks like and awesome place to have a chase scene, like the party trying to run away from a particularly nasty guard dog. Or better yet, start with hero group already at the Iron Liche’s altar and be trying to escape with the sacrificial virgin, unholy golden chalice, or whatever, after discovering the Iron Liche is too big to fight.

  17. At first glance I thought, “hmmm, a tower eh? Looks like a lower-case version of Titans Tower” 🙂

    After a minute or two of squinting at it: Looks like and awesome place to have a chase scene, like the party trying to run away from a particularly nasty guard dog. Or better yet, start with hero group already at the Iron Liche’s altar and be trying to escape with the sacrificial virgin, unholy golden chalice, or whatever, after discovering the Iron Liche is too big to fight.

  18. At first glance I thought, “hmmm, a tower eh? Looks like a lower-case version of Titans Tower” 🙂

    After a minute or two of squinting at it: Looks like and awesome place to have a chase scene, like the party trying to run away from a particularly nasty guard dog. Or better yet, start with hero group already at the Iron Liche’s altar and be trying to escape with the sacrificial virgin, unholy golden chalice, or whatever, after discovering the Iron Liche is too big to fight.

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