“Everyone thinks they know what I should do or what I am up to but no one seems to fucking know what I am going to do next.”
– Rifkin, procurer, former Ravensgate convict, hero of the Sangre and wizard-slayer
Came to some conclusions about running a whodunnit in BW.
- The game has to be more interesting after the reveal than before. Meaning, the reveal should inspire the player into action.
- The pace of the mystery is actually set by the player, I think.
- The GM should be putting obstacles in the way of the character, not the player.