Here are some things I am reading hither and yon:
I feel like I spend a lot of time failing die rolls, but at the end of the game when I tallied up advancement rolls I had more successes than failures. Why did I feel like I got beat down the whole game? I think it’s because I feel like our mice are really fragile. I mean, they’re not any more fragile than any other game, but I feel really protective of them and want only good things to happen to them. I mean, they’re little mice with swords.
Giving the group a creative process – a set of rules – doesn’t give them everything they need. They also need an initial something, seed content, to work with.
And Joshua wrote about Middle Eastern truckers in a way that made me want to play a sci-fi game where the spaceship crew’s political alliances are carved into the ship’s hull, because that is how Joshua rolls:
If you look at pictures of Afghan and Pakistani trucks online, you can see they are covered with jewelry and paintings, which serve to announce their alliances.
*looks at interesting links and such*
Yeah, that is about it.
You reading anything interesting?