Friday Night Science Fiction: This is our Friday night game of Diaspora and it is going well.
I want to get in some spaceship combat and some platoon combat and then I will give more detailed play review of the game as it worked for us at the table. The cluster creation has made a setting that is dense with adventure-stuffs. That said, another few sessions and we will have to talk about flipping it to Chapter 2 or think about moving on to a different game, declaring this mini-campaign complete.
I have been meaning to write up the going’s on from our last game, in which we used the social combat rules to hire a crew for our newly salvaged New Ovidian battleship.
13 Cities: This was a solo game with just me and Storn but when the Friday night game went kaput and it was just me, Storn and Pete at the table, Storn suggested we head back to our shared setting. Pete is a wonderful addition to this game. He get’s where we’re going with it and contributes wonderful and surprising tidbits.
At the end of this current chapter, the 13 Cities will end up being changed irrevocably. Once we find out what happens to the setting, we will start a chapter from the point of view of the often mentioned but never met God-Killers, most likely an assassination team sent to the 13 Cities to kill them a deity.
MoBu City: This is the game that has suffered at the hands of me and Pete being busy and tired come evening time. The game was just getting good, with Rifkin, Pete’s former convict gathering his posse of thieves to do a big heist, something that could rock the city and incite gods, sorcerers and demons.
We need to get back to this fucking game, man. Dag.
That is about it. Dominion, Formula De and Ticket to Ride are all waiting for some play. I ran a session of Mouse Guard with some housemates but I’m not sure it had momentum necessary to pick up further play.
What is happening at your table?