It felt like the first part of Chapter 3, the Seige of Felbar. It was a promising start and it felt like a very different game without Celedon. With Aaron playing an established member of the Deep Six, the game suddenly feels entirely different and in a cool way. It is nice to see the adventuring company in action and watch Aaron and Pete get a feel for Arkadian and Auric’s rhythm.
Links to our other BWFR threads after the cut.
Chapter 1: Masked Lords and Lost Treasures:
In which characters are burned and the Forgotten Realms are perused.
In which the use of different Burning Wheel magic systems is discussed.
In which the beholder crime lord is burned up using the Monster Burner’s methods.
In which the first game is played and one belief in particular is challenged.
In which an elven lady is sent to spy on the Zhentarim and the Deep 6 kick down some doors and kick some ass.
In which the assassins are captured and an Iron Rose is forged.
In which gnolls are burned up using the Monster Burner’s methods.
In which the Mere of Dead Men is traversed and a burning artifact of great power is claimed by the Deep Six’s leader.
In which the Blackstaff is burned up using the Monster Burner’s methods.
In which gnolls are slaughtered by the bushel, a Red Wizard is killed, a dwarf is choked and an elf is scarred.
Chapter 2: The Burning Wheel
In which there is a fine delving into the Undermountain, straight through to dread Skullport.
In which the Lords and Ladies of the Sword Coast meet to discuss the going’s on in the North.
In which, as the title suggests, the accounting books of Luskan are balanced by deft elven hands and an orc head is removed from its body by deft dwarven hands.
In which demons are not dealt with, a Manticore is dealt with and a hostage negotiation with the Zhents turns bloody and expensive.
In which Celedon elects to serve the noble court of Evermeet.