More Houses of the Blooded aspects

The ven wear different colors to communicate their moods and pursuits to others in the Houses but for some a color’s mood is more than just a cloak or a hem.  For some a color outlines everything they wear, it is a part of their name, a part of their very being and will continue to be until they see a dragon and that color is erased from their soul.

Grey

Tears are not enough.

Invoke: You gain 3 dice you are creating something that will allow ven to remember your lost loved one.
Tag: Your opponent may gain 2 dice when they play upon your loss for their own gain.
Compel: Feels compelled to finish anything left undone by the deceased.

Green

Spring is in my veins.

Invoke: You gain 3 dice in a social situation when you admit that you have done something wrong.
Tag: Your opponent may gain 2 dice reminding you of what you have done wrong in the past year.
Compel: Feels compelled to seek forgiveness.

Lavender

Entertain me.

Invoke: You gain 3 dice when you draw someone to you to entertain you.
Tag: Your opponent may gain 2 dice when they are being amusing in a social situation.
Compel: Feels compelled to seek out mirth no matter where it might be or who it might be with.

Blue

I want to know.

Invoke: You gain 3 dice when you are seeking knowledge directly from someone smarter than you are (books and scrolls don’t count…but spectres and ork totally count).
Tag: Your opponent may gain 2 dice when they debate you with cold, hard facts.
Compel: Feels compelled to seek out those wiser than you.

Brown

I am not playing the game.

Invoke: You gain 3 dice in a social situation when you are cutting through bullshit to get done what needs doing.
Tag: Your opponent may gain 2 dice when they mention that you are acting like a peasant.
Compel: Feels compelled to finish the task at hand.

White

I am ready.

Invoke: You gain 3 dice when you attempt to finish up the loose ends of your life.
Tag: Your opponent may gain 2 dice when they are young, dumb and full of disrespect.  Kids these days!
Compel: Feels compelled to  dispense wisdom, whether its wanted or not.

Gold

I rule.

Invoke: You gain 3 dice when you are acting as the highest ranking noble in the room, even when you aren’t, especially when you aren’t.
Tag: Your opponent may gain 2 dice when they acknowledge that you are their better.
Compel: Feels compelled to give orders.

Silver

I govern.

Invoke: You gain 3 dice when you are dispensing justice in your domain or on behalf of the Senate.
Tag: Your opponent may gain 2 dice when they quote Senate Law.
Compel: Feels compelled to go by the letter of the law.

Yellow

Help me.

(Yellow Note: There’s very little worse in a game than someone playing an insane person poorly.  Its insulting.  Every other player has to give their okay for this aspect.  Don’t use the Yellow to act goofy.  Bad form.)

Invoke: You gain 3 dice when you seek help from another to cure the madness that infects your brain.
Tag: Your opponent may gain 2 dice when they play upon your madness in a social situation.
Compel: Feels compelled to do things that show the thin veneer that holds ven society together in ways that will make everyone very uncomfortable.

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3 thoughts on “More Houses of the Blooded aspects

    • I wrote up the yellow aspect for the sake of completion but I’d be really worried about anyone really putting it on their character sheet. Wouldn’t want the Goofy Malkavian Syndrome to put a dent in my Houses of the Blooded gaming. That would really vex me.

  1. Pingback: Houses of the Blooded: A Menu of Counties « The Githyanki Diaspora

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