It has been a late summer of transitions and the gaming reflects that.
My buddy, Pete moved out and that has rearranged the games I was in with him.
The O’Declan Brewing Company (Burning Wheel): If we pick this game up again, it’ll be when Pete is good and situated and me and Aaron find a night when we can head up north to get our games on. From talking to Aaron, I have a feeling we might pick up something else; we might be able to get Aaron to GM something for me and Pete, which would be a hoot.
But I also really want to play a few more sessions with the O.B.C. At the end of our last session, they paid a mercenary company to skulk into town and murder their enemies. I want to play through the consequences of that, dammit.
The Hudson River Valley (Apocalypse World): This summer’s weekend scheduling made gaming with these folks all but impossible, so we haven’t gamed in months. But we’re picking it up this Saturday. I’m cooking up letters to the players that lead us into play five years after our last game.
Lights of Hoover: Dammit, but I think this game is a fatal casualty of Pete moving out. I’m not sure that any of us have the will to start it up without him here.
Cyberpunk Lunches: The half-hour format was rough but I think we were making it work. A few weeks of consistent summer traveling put the kibosh on this one. I’m beginning to think that Autumn and Spring are my gaming seasons. Summer travels and the winter holidays tend to muss up gaming the other half of the year.
Lady Blackbird and then what?: Continuing with our house game tradition, we’re getting together with my housemates and a few friends to consider a Thursday night game. Our first night will be Lady Blackbird and then we’ll figure it out from there. I’m hungering for a campaign of Dogs in the Vineyard until I leave town but we’ll see…might be Dungeon World or somethin’ else.
The Surprising Ballad of Hal Whitewyrm: I’m shocked at how much I am enjoying playing this play-by-post with Daniel. During an online conversation about pbp someone had taught em the valuable lesson that the pace is glacial and they were right. But there are advantages to that. I can peruse books, character histories, look over beliefs and take my sweet time. That has been good fun and it has me writing regularly, which is a nice start for other things.
And medium of the game aside, Daniel has made this romantic, stuck-between-worlds character who has really charmed me. Yeah, he is a fugitive from junior high daydreaming but there is passion in those daydreams and the burning up process has left its mark, veering it off from perfect reinventions. I think that the restrictions of the lifepaths has helped and Daniel has embraced that, making the tough choices necessary to make this version of the character, rather than trying to hold on to an ideal version. Burning Wheel demanded that he let some parts go and allowed him to accentuate other bits and its led to interesting choices.
And how about you? How were your summer games and what is your autumn looking like?