Choosing Pathfinder Iconics to Save Worlds

The worlds are ending, shriveling up and dying like leaves in autumn, succumbing to some unknowable Doom. Perhaps this is just the natural way of things.

You have been chosen by a seed, a place/force/entity, that exists outside of time and space, floating like pollen through the planes. The seed will grow as you bring back pieces of doomed worlds. Right now it can provide about a small hunting cottage’s worth of space but it will grow with you. It will feed you along the way.

You can only take 3 from the list below with you to this safe haven between worlds. You and your party will traverse the worlds, saving whatever you can from the doom and slowly building something new.

 
Who do you bring with you (and why)?
NOTE: Correct answers will be due to your choices looking cool, your choice’s imagined skills blending well, your choice’s imagined back-stories blending well, your choice’s Pathfinder class balance being in sync, your choice’s published backstory complimenting each other, etc.

 
Hakon the Skald

Quinn the Investigator

Jirelle the Swashbuckler

Imrijka the Inquisitor


Feya the Witch


Reiko the Ninja


Ooloch the Warpriest

 

Balazar the Summoner

 

Enora the Arcanist

 

Crowe the Bloodrager


Lirianne the Gunslinger


Hayato the Samurai


Damiel the Alchemist


Alain the Cavalier


Alahara the Oracle


Seltyiel the Fighter/Wizard


Lini the Druid


Amiri the Barbarian


Sajan the Monk


Lem the Bard


Seelah the Paladin


Harsk the Ranger


Ezren the Wizard


Kyra the Cleric


Merisiel the Rogue


Adowyn the Huntress

Shardra Getl the Shaman

Zadim the Slayer

Kess the Brawler
 
 

 

 

These pictures of Pathfinder’s Iconics by Wayne Reynolds use trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This blog post is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.

 

Wayne Reynold’s web site 

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8 thoughts on “Choosing Pathfinder Iconics to Save Worlds

  1. The Skald and the Investigator should make ok pocket fighters. The Mage is well, a mage. The skald also brings his northern magic to bear and the invesigator and handled teh stealthy stuff.

  2. Alahara the Oracle for her ability to navigate the divine paths.
    Quinn the Investigator to learn about the new places we visit.
    Enora the Arcanist for magical knowledge and arcane abilities.

  3. I don’t know the characters so I can’t really say if they’d work well together.

    My first pick would be the Alahara the Oracle. You say the seed will sustain us, but there is nothing that will guide us. An Oracle would get us to the places we need to be when we need to be there. And while I don’t know this for a fact, I assume that Oracles can spell cast?

    My next pick would be Seelah the Paladin. She looks like she can handle her self in a fight / protect the team. I think that would be very important in the types of trouble spots that we’d be heading in to. Additionally, she’s a Paladin – she would be a moral center, keep us from taking the easy way out rather than the right path. And Paladins can heal, right?

    Lastly, Lini the Druid. As a druid, she’d be connected to the “earth” wherever we are. If the planes are dying, but not all at the same time, she’d be able to tell us when we had to get the hell out of dodge, because where we are is about to not exist / be unable to support life. Druids are also useful in a fight iirc.

    I think, looking at Pathfinder, I’d be a Bard? They seem to have a Archivist type Bard as a possibility. I guess I bring a general knowledge and an ability to quickly grasp what’s going on to the group, as well the support a Bard can offer a group.

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