Inspired by this post:
(PC funerals are an underutilized thing, I believe.)
I agree! Some ideas on adding some mechanical punch and oomph to waking an adventurer in a few games.
When a character is waked, every character who shared a memory can take an inspiration if they change either their Ideal or Bond to reflect how knowing their dead comrade changed them.
When you wake a dead player character and have recovered the body, all of the characters talk about a memory they have of the character. If they have the body and can put it to rest as per appropriate custom, the dead character will show up in the future. The player allows one character to have access to one of the dead character’s moves, showing how the ghost returns for one shining moment to defend an old friend.
When reavers, cut-purses, heathen-slayers and warlocks lose one of their band to death and chaos, it is often an orgy of alcohol, drugs and other vices that blur their pain, allowing them to put it out of their minds that next time it could be them. Every character should give a remembrance, be it somber and respectful or loud and heretical. If the body is recovered and can be put to rest via the character’s religion (as understood by the other characters) any extra XP the character had is spread among the party in any way the player pleases. If the body was not recovered, the wake goes on just the same but in the end, the extra XP is lost to chaos. 1 Luck for every character level the deceased character had at the time of death is distributed among the party, as decided by the dead character’s player.
When you wake a dead character in Lamentations of the Flame Princess, the uncaring universe offers the silence of the void that will eventually swallow you all. Was anyone covered in their gore when they died? If so, they can see the restless, silent dead who quietly watch the party, waiting for another to fall and join them in the quietlands whenever they reach 3 hit points or less. Now is a good time to hire an accountant, invest wisely and stop adventuring.
When you wake a dead character in Apocalypse World, the body with all the gear is sitting between you all.
Roll + Hot (+1 if you provided any grub or hooch for the wake or ever had sex with the deceased back when they were alive) when you want to lay claim to a piece of gear off of the body.
On a 10+ you take that piece of gear. There might be some grumbling but for now, it is yours and no one is saying shit about it.
On a 7-9 you take that piece of gear but someone has a problem with it. You’re going to have to offer them something or force them to back the fuck down.
On a miss, the wake erupts into screaming and bullshit and violence. Maybe this will be a two-for-one wake.