In which the Fog Hound gang is disbanded, troubling details about the Hive are uncovered and the Wobeggong Crew (almost) joins the ranks of Doskvol’s official tier 1 gangs.
There was screen freeze-up and my volume was way down. My apologies, that is on me.
Part 2 on Twitch (same game, had to restart at the break)
Pete and Sean were out, so it was Rob and Jay playing Charming and Willoughby. I’ve been gaming with these guys since I was 12 years old. They were both there when I first gamed.
I like the structure of Blades in the Dark because when people can’t show up I can just say, “It is the day of the job and 2 members of the gang don’t show up. This is normal; this is what happens when you work with criminals and scoundrels. Everyone is notoriously unreliable.” Easy-peasy to explain away absences.
The Fog Hound Gang: A moment of silence for Margette Vale, the gang’s fearless leader and Bear, former Imperial Marine turned smuggler. The only survivor was Goldie, a navigator with a head full of gold teeth who took a liking to Willoughby.
I pulled the info for this gang from the book. The details included there made it easy for me to incorporate them into the Hive’s newfound patronage.
Brill: We got to meet Willoughby’s drug dealer and rival – one of those social drug dealers who makes his living by providing a nice atmosphere and welcoming people into his apartment/warehouse home. He makes his house the party.
Worth noting that it is now agreed that Willoughby will go talk to the Billhooks to get them off of Brill’s back.
Kross Pritchard: This smug bastard Hive-agent was back as the gang’s handler for this job.
Hix Comber: Ink Rake who the Fog Hounds were watching, deciding if they could trust her or not.
They heard some background noise about the Lampblacks and Red Sashes going to war but from the word on the street, no bodies had been dropped just yet but word was it was about to turn into Barghast Beach in the city streets of Doskvol.
Rob had Willoughby make a Gather Information roll to find out about the Fog Hound and it just kept escalating. Rob and Jay definitely go by the Player’s Best Practice mentioned in the book, GO INTO DANGER, FALL IN LOVE WITH TROUBLE. Shit, Jay is driving Charming as if he’s a stolen car.
At the end of Rob’s string of escalating rolls, we went from a party at a drug-dealer’s house to Willoughby and Goldie in the hold of the Fog Hound ready to make out but due to a failed roll, Goldie knew something was up and drew a knife.
I hit pause there and went to Jay.
Realizing this was about to pop off, I got Jay involved quickly, not wanting Charming to miss the whole job. Charming was on his way back from the Pig Pit, where he trained during his downtime when he saw Willoughby, dressed as a rich tart, walk by with the Fog Hound Gang. Charming followed them there before launching a frontal assault on the steamship.
After that, it was a blur of rage essence and sleep dust and slaughter. In the end, Willoughby had Goldie drugged asleep and Charming was gut-shot on the deck, covered in blood, surrounded by bodies.
Goldie told them that the Hive is selling Skovlander kids. The Fog Hound Gang was going to get that information out and expose them. That didn’t sit right with Charming or Willoughby but in the end, they delivered the goods and lied about everyone being dead.
Upon being set free, Goldie said he was going to go out into the Void Sea, get a gig and get away from land to clear his head. Willoughby told him to seek them out and work for them when he returned and she intimated that they’d finish the make-outs they had begun before knives and sleep-dust started to get drawn.
They got a good 6 Coin haul off this gig and they are now officially a Tier 1 gang. Their Heat is way up there after this job but frontally assaulting a gang on a public dock will do that.
Due to the way rolls escalated, we missed the Engagement Roll, which is fine. That mechanic is there to set the scene and start the job from an action packed scene. We did that fine on our own this time out.
I got to rock out and dish out some harm. As a matter of fact, I didn’t use clocks once in this job. It was honestly moving just too damned fast. We got a resistance roll and lots of stress. I laid off the clocks tonight. None were advanced tonight.
I upped Harm, dealt out Heat and put characters into Desperate rolls as parts of Devil’s Bargains. It felt like I was dealing out lots of Desperate rolls tonight.
When we stopped at 11 I kind of wanted to do the Downtime and keep going but Rob wisely got us to bed by ending the game. 2 hour sessions, one game for a job, another for downtime seems like it is going to work really well for us.
I’m getting the hang out the Desperate/Risky/Controlled position and the Great/Standard/Little effect. We’re hitting our stride and the time spent in-character is increasing as our system mastery get’s better and we understand the short-hand of what is going on. Interesting and really fun.
NOTE: I messed up the way the crew increases it’s tier. They have to pay coin to go up to tier 1. Noted! Lots of moving parts all spinning to put pressure on them.
I had a really rocky start because I felt like I was having to concentrate on so many things all at once.
Pete had to cancel last minute, so I had to do a bunch of technical and boring things to make Jay and Rob’s faces fit where they were supposed to on the damned screen. Basically, this meant I spent 45 minutes on the computer before the game with Rob and Jay signed in, cussing at the computer as I re-set the entire set-up of the game’s back end in a bunch of fiddly ways.
Once we got moving, I didn’t hit the record button. Does the channel record ? Do I have to hit the record button on my end?
I have no idea.
The stream’s image froze up, according to chat. We re-set at the break but how long was it frozen?
Juggling this stuff while running a game is really difficult. Respect to the RPG twitch-streamers out there doing this every day.
That said, I like streaming games and I dig getting to interact with chat but there will definitely be a feeling out period for a while.