The Lich Wars

The Liches

Why are they fighting? What are their goals? Can their goals be understood by our soft living brains?


Vecna: traditional lich, concentrating on undeath and secrets known for having an artifact hand and eye

  1. Wizard Cultists missing an eye and/or hand
  2. Floating undead eyes
  3. Swarm of crawling undead hands
  4. Corrupt priests who know your secrets
  5. The Hand and/or The Eye, adorned like reliquaries watched over by the lich-spawn apprentices
  6. Death Knight Praetorian Guard

Acerak: demilich turned stranger and stranger through traversing the far realms while his bejeweled skull mouldered in a horrific tomb

  1. Traps
  2. Illusions within illusions
  3. False treasures behind a secret door hiding the True secret door
  4. Alien tentacle beasts from the Far Realms
  5. Undead beasts with magical gems embedded in flesh and bone
  6. Castle-sized floating gem-fortress shaped like a skull (subtle!)

The Lich Queen: immortal leader of the Githyanki state, sending armies bolstered by red dragon winged cavalry into all the worlds from her capital city built on the body of a dead god in the Astral Plane

  1. Warriors with Silver Swords
  2. Warlock Courtiers with Silver and Obsidian Teeth
  3. Red Dragon Air Cavalry
  4. Gate-Fort under construction
  5. Crystal Psionic Battery in a recently requisitioned mule drawn cart
  6. Githyanki Rangers hunting Illithid

Minor Players

  1. All undead adventuring party (Vampire fighter, ghoul thief, revenant wizard, Spawn of Kyuss Priest) led by Kaz
  2. Local Vampire Lord(s) here to treat with Kaz
  3. Local monks enthralled by Githzarai unorthodox ideas on chaos and free will
  4. Githzarai fighting tournament
  5. Black winged angels watching from a distance
  6. Paladins in black armor helping refugees, offering prayers over the dead

Kaz: vampire rival of Vecna’s, leading a small platoon of ghouls, revenants and vampires

Githzerai Monks: ancient rivals of the Githyanki, monks who find solace in the chaos of their monasteries floating in the chaos of Limbo

Raven Queen: goddess of death and winter, often sends her black winged paladins to planes where these forces are warring to make sure the state of death isn’t damaged too terribly


Roll 6d6 (choose which 6 or go for it and roll all 8)

Arcane forces, unleashed in a battle have damaged:

  1. Time
  2. Weather Patterns
  3. Death
  4. Gravity
  5. Memory
  6. Dreams

For now, the upper hand is held by:

  1. Vecna
  2. Acerak
  3. The Lich Queen
  4. A ducal army
  5. Ragtag adventurers
  6. Stalemate

The last battle was a:

  1. Bloody slaughter
  2. Long brutal siege
  3. Feint within a feint
  4. Series of otherworldly storms
  5. Landing action as one of the armies made its way through a gate
  6. Vicious attack in order to gain control of a vital piece of geography

The Ghoul’s Hungry Throne  is:

  1. Pledging their teeth and axes to Vecna
  2. Rallying to Acerak
  3. Treating with the Lich Queen
  4. Entertaining offers from all armies
  5. Using the chaos to grab more territory
  6. Fortifying its position and declaring neutrality

The three armies are sending scouts and preparing to attack in order gain control of a:

  1. Castle
  2. Bridge
  3. Gate
  4. City
  5. Dungeon
  6. Unknown, what the fuck are these undead wizards trying to gain here?

 

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