What kind of wizard will you become?

Picture Text: The hedge wizard who taught you the arcane arts just died.
The decrepit tower, the towns seeking guidance, & the spirt beneath the tower are now your responsibility.

What kind of wizard will you become?

What school of wizardry were you taught?

Five Towers Guild – a modern school founded to serve nobles and thrones.

Play this if you’d like to serve local nobles and be in the midst of throne games.

Beliefs

B1: Write a belief about the local duke and which of their children has the best claim.

B2: Write a philosophical belief about how wizards should dispense wisdom.

B3: Write a belief about the relationship between nobility and the common folk and use your magic to bolster and change people so they can do better.

5 Towers Guild Art Magic

3 Specialties: Trait, Advantage, Arcane Knowledge

+1 Hinder

+2 Illusion

+3 Evoke

+4 Destroy with Sorcerous Fire

+5 Transform

+6 Sorcerous Weapon

+7Arcane Action

The Holy Dragon Mages – the Dragon Church’s official school of fire and lore

Play this if you want to light shit on fire and deal with church machinations.

Beliefs

B1: Write a belief about the local bishop and their conflicts with the duke.

B2: Write a philosophical belief about the passage from the Dragon Bible that guides your life.

B3: Write a philosophical belief about the church’s place in the lives of the faithful.

Holy Dragon Art Magic

3 Specialties: Destroy with Sorcerous Fire, Sorcerous Weapon, Arcane Knowledge

+1 Transform

+2 Arcane Action

+3 Illusion

+4 Hinder

+5 Trait

+6 Advantage

+7 Evoke

Twilight and Dusk – school of the fey touched

Play this if you want to change shape and summon alien fey beings.

Born Village -> Wizard’s Apprentice (codex) -> Hedge Wizard -> Rogue Wizard

Note: I’ll burn this up later.

Beliefs

B1: Write a belief about the local duke and their disrespect of the Olde Ways.

B2: Write a philosophical belief about paying debts and having manners that the fey folk have taught you.

B3: Write a belief about those who cross the fey and must pay a terrible price.

Twilight and Dusk Art Magic

3 Specialties: Transform, Illusion, Arcane Action

+1 Hinder

+2 Advantage

+3 Destroy with Sorcerous Fire

+4 Evoke

+5 Sorcerous Weapon

+6 Arcane Knowledge

+7 Trait

The Circle and the Fortress – a difficult path dedicated to summoning and banishing otherworldly forces

Play this if you want to ritually summon the spirits of the dead, devils and pay their terrible prices (it takes hours, can’t summon in the midst of battle).

Note: I’ll burn this up later.

Beliefs

B1: Write a belief about the spirit bound to the duke’s ancestral blade.

B2: Write a philosophical belief about how the art of summoning guides all aspects of your life.

B3: Write a philosophical belief about how common folk should deal with otherworldly beings.

Circle and the Fortress Art Magic

3 Specialties: Arcane Knowledge, Trait, Illusion

+1 Hinder

+2 Destroy with Sorcerous Fire

+3 Arcane Weapon

+4 Evoke

+5 Arcane Action

+6 Transform

+7 Advantage

NOTE: Maybe this is not a school of Art Magic but just a summoner who hasn’t been trained in a school just yet. If so, burn them up as such and have a belief about being trained in a school

War Wizardry – built for battle and supporting generals

Play this if you want to see battles, make lines on maps, bolster troops and such.

Beliefs

B1: Write a belief about the duke’s heir, a warrior knight who is warring with neighbors.

B2: Write a philosophical belief based on your favorite tactician’s treatise on war and life.

B3: Write a belief about how you feel when you see war’s fell hand smash the common folk.

War Wizardry Art Magic

3 Specialties: Destroy with Sorcerous Fire, Arcane Weapon, Advantage

+1 Hinder

+2 Illusion

+3 Trait

+4 Arcane Action

+5 Transform

+6 Arcane Knowledge

+7 Evoke

Necromancer – practitioner of the Death Art

Play this if you want to do fell rituals upon corpses and be infamous for commanding undead.

Note: I’ll burn this up later.

Beliefs

B1: Write a belief about the duke’s dead father, said to haunt the wetlands as an undead abomination.

B2: Write a philosophical belief about death and your skill in evading and twisting it to your purposes.

B3: Write a belief about some necromantic goal that you wish to accomplish to prove your power to the world and yourself.

Another Note

Twilight and Dusk wizards might find themselves in the midst of battles. War Wizards might have to deal with throne games. Five Towers Guild trained wizards might have to deal with church politics. It is just a matter of degree and how your skills are built.

* = five towns the wizard offers guidance to, as per the ancient agreement made when the tower was first built

*Stipel – little town that built the wizard’s tower long ago

*Aelton – village on the far side of the Southward Ash River, on the other side of the stones but asked for the wizard’s guidance when the tower was first built

Dusk Stones – said to have been placed by fey folk to prevent war

*Castle Byrne – ducal seat

*Port Gersum – on the verge of becoming a bustling port city, seen to by the duke’s sibling

*Livarin – town built around a construction site where foundations for a castle has been laid

Southern Wyrd – spooky forest

The Wizard’s Friend

Just in case you’ve got a third player. The way I’ve made this character creates a very real danger of this game going from being about a wizard finding their place in the world and coming into their own and a hackneyed peasant-prophesied-to-become-king tale. Don’t let it.

Beliefs

B1: Write a belief about hiding from that damned prophecy.

B2: Write a philosophical belief about the simple honor you find in serving a wizard.

B3: Write a belief about supporting the wizard in coming into their own power.

Last Note

I burned up the characters I could with the online character burner but when some wizards needed hand-burning because they needed Codex lifepaths. So I set those aside aside in order to get this blog post out sooner rather than later. I’ll burn them up in the coming weeks and add them to the post as needed.

If you use this as a jumping off point for a game, please let me know. I’d love to hear how it went.

Looking for more Burning Wheel Campaign ideas? I’ve got a page for that.

Want to be emailed when blog posts go up? I’ve got a dingus for that:

Want a wizard t-shirt? I’ve got a shop for that:

https://shopofjudd.threadless.com/designs/mithrandir-the-grey-pilgrim

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