The Godroads

A few years ago I wrote some notes in a notebook about the Godroads. They were pathways from shrines to temples to cathedrals taken by the gods. Whispered prayers could be heard on the wind. In the D&D houserules-turned-game I had notes on how players could become deities and the Godroads would be available to them. I think of this project as:

Project Ampersand / House-ruled and Homebrewed, because I got emblem templates today and got excited about using them.

In our last session, the players were tasked with stopping a feud between a trio of gods, the last survivors from a dying world. Their characters were caught in a battle between a toad-wizard-god and a bandit-god. They killed one another; the players helped them along.

Jesse is playing a corpseflea, a nifty and delightfully strange heritage from Five Torches Deep’s Origins sourcebook. We skipped a week and so I totally forget that last game, Jesse told me that he was going to transfer into the body of the dead bandit-god.

Holy shit. As they left the Portal Town of Xaos, Jesse’s character noticed a portal that had not been there, behind the traveler’s shrines on the way into town. And so the players discovered the Godroads.

Baska’s elf’-barbarian navigated the roads through faith to her moon goddess.

When it became clear that the Mists of Ravenloft were infiltrating the Faery party the players were looking after in an attempt to snatch the sun and world being born (the party was celebrating the birth) the players talked to the party’s host. With the Fey Queen’s permission, they took the stone and the sword that represented the sun and world being born and headed into the Godroads, Demi-Plane of Dread hot on their heels. That is where the game ended.

I thought about what might live in this place, what the ecology of a place so alien might look like. I don’t need to create a whole eco-system but I wanted the encounter tables to hint at such a thing.

I like having this written up a week before the game. Having these to daydream on allows me to use them as more of a menu. I can roll when I want a surprise and choose when I have an idea. There is an eco-system inferred here. I think there were griffons once upon a time but they were domesticated and so now the manticore are running a bit rampant. Angels probably get together with paladins and sphinx and go Manticore hunting from time to time to clear the roads up.

Are unicorns and manticores and sphinx bog-standard D&D monsters? Yes, absolutely but I’m hoping but jamming them together into a series of secret roadways used by gods will give them new context. If I want to spice them up I can add a little planar conditioning and roll on the table below to see which plane(s) have had an effect on this particular herd or pride.

I need to re-write these tables. The icons with 3 d6’s confuses folks who think they have to roll 3d6, instead of rolling 2d6, one white and one black.

The group was sent to the Labyrinth for 15 years by the Lady of Pain. Teo asked a really interesting question, asking the players if they thought it was a fair sentence based on their crimes. During that fascinating conversation I found out that the Frog-kin wizard, Bugwump, was far more powerful a wizard before being sentenced.

When I rolled an Arch-mage encounter, I asked John about Bugwump’s rivals and Cret, lizard-person/saurian arch-mage was born. I role-played him as cloying fake and the players hated him right away. Kuru, the hobbit thief, cut past his wards with his magic knife and stole some books from Cret’s camp. His black robes have twinkling stars on them and every so often a shooting star launches across his arcane raiment.

Now we have a new rival, Arch-mage Cret, Saurian Wizard, and his apprentices.

They never saw the manticore but did see an angel fly overhead, delivering a message from some deity. I’m thrilled the Godroads made it out from the notebook to the table. I hope we get to learn more about them.

https://shopofjudd.threadless.com/collections/tabletop-role-playing-games

Find this design and more in the Tabletop Role-Playing Game collection…

3 thoughts on “The Godroads

  1. Pingback: Bugwump’s Gift to the D.M. – Githyanki Diaspora

  2. Pingback: Landing in the Lost City of Omu – Githyanki Diaspora

  3. Pingback: Tomb of Annihilation: Robbing Yuan-ti and Contemplating Multiple Magicide – Githyanki Diaspora

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s