Haunted Dragon Bones

Image by Freemdeem from this reddit post.

hard landing

Theme

Fire

It is a bringer of death and a funereal rite. Fire destroys but the ashes are often fertile ground for future planting.

  • What is some destructive metaphorical fire that your treasure-hunter suffered through but found something fertile in the ashes after the fire had been extinguished?
  • Is there anything in your life right now you need to set fire to?

Sometimes I forget to ask questions during the encounter/adventure. That is okay. The results of the adventure and treasures will stay with the players for a while. When it comes up or when they are remembering back on this, keep the questions in your pocket and use them to make the adventure relevant to that very moment.


Title

Haunted Dragon Bones

Dragon-lore players might not know is in italics. Perhaps they do know some dragon-lore. If so, ask how they learned it. Was there home village burned by dragonfire? Was their wizard-teacher a dragon-mage? Did they steal a book on dragon-lore from a mage’s library?


Set Goal

Get out of there with the rare dragon bones without bringing dangerous dragonfire ghosts along with them.


Moments

  • The feeling that someone’s gaze is on you and that this gaze has a palpable heat.
  • Birds chirping cheerfully in the distance but none getting close to the dragon’s corpse.
  • The smell of something burning, an inferno, even though your other senses say no such fire exists.

Props

  • Dragon Bones: Brittle and brown, covered in muck and mud, they seem like normal bones.

Do the players know their dragon lore? Once treated with intense white-fire heat the bones will become harder than steel.

  • Dragonfire Ghosts: The ghosts are off in the distance, just out of sight, only able to manifest when a fire is lit near the dragon-bones.

Dragon-lore: Dragonfire ghosts manifest through fire – night or day is the all the same to them.


Traps

  • The dragonfire ghosts will come if the players light a campfire or torches of any kind.

Dragon-lore: There is one dragonfire ghost for every tooth in the skull. The ghosts can be put to rest by burying the teeth in a formal funeral ceremony (even if the teeth are dug up later). Or they can leave the teeth here and the ghosts will stay with the teeth.

Dragon teeth can cut ghosts.


Dragonfire Ghosts, 4

dice-six-faces-one Scream and writhe as if burning

dice-six-faces-two Poltergeist-move fires towards anything flammable

dice-six-faces-three Share their memories of fire and blood

dice-six-faces-four Babble in draconic about being unable to reste

dice-six-faces-five Cut themselves on the dragon’s teeth while pawing at the skull

dice-six-faces-six Insert themselves into memories of fire and doom

Defenses: Noncorporeal , physical weapons have no effect

Weaknesses: Prayers of mourning and funereal rites, need a fear to be nearby in order to manifest


NOTES

If you need this to be more recent, have the players see the dragon fall to the ground. The encounter doesn’t change much.

How much are the dragon-bones?

I’d roll 2d6 and keep the highest to see how many of the bones are useful. If they think to grind the bones into dust and sell it to alchemists, roll 3d6 and keep the highest.

If they use it for their own shenanigans, have fun making up uses for dragon-bones.

Encounters like this, mini-incursions are great if you are using these travel rules.

Wouldn’t it be cool to have a whole pdf or book of one-set mini-incursions for when the treasure-hunters run into dangerous things out in the wilderness? Yeah, I’m thinking about that. Maybe I’ll make something once the Village… is done.

If you use this in your game I’d love to hear how it goes.

Burning Greyhawk, Episode 2

nypl.digitalcollections.510d47dc-3f90-a3d9-e040-e00a18064a99.001.w

MP3 link

Gauntlet Patreon Link

Burning Wheel

Locien’s Spellbook

Using Art Magic from the Burning Wheel Codex

Fiery Phoenix Sword

Summons a finely balanced flaming hand and a half sword with phoenix iconography.

Sorcerous Weapon, Obstacle 3, Superior Quality

 

Locien’s Burst of Speed

Grants the caster fleetness of foot.

Advantage, Obstacle 2, +2D to Speed for a Conflict

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Link to previous episode’s blog post.

Art

Spencer Collection, The New York Public Library. “Front cover” The New York Public Library Digital Collections. 1909 – 1887. http://digitalcollections.nypl.org/items/510d47dc-3f90-a3d9-e040-e00a18064a99
British Library. “Castles and their Heroes…With Illustrations, etc” British Library Flickr. 1891. https://flic.kr/p/hWA5wk

War in the Mante Wheel

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Bulldog Flotilla Press

Networked stealth fighters manned by adventure-journalists

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Battle of Fatimah System

The Lalita Navy, consisting of strike ships and the Guevaran Capital Fleet, calling itself, the Most Holy Navy, traded fire. The Lalita Navy was decimated and Guevaran capital ships sustained been damaged in the exchange.

Tensions have been growing between the Guevaran Hegemony’s forces and the governments of the Mante Wheel since their capital fleet arrived in Jurre from the Holy Cluster last month. When clerical law declared a cessation of any pre-tech artifacts being taken off Jurre with strict laws against any ships the clerics declared as having smuggled xenoartifacts out of the system, the Lalita Navy mobilized against the Most Holy Navy.

Cleric Diplomats speaking for the Guevaran Hegemony would not disclose how many of their own forces were lost, nor would they disclose how many Lalita naval officers were captured in the engagement. Dropship pilots on Jurre Station make their living taking artifact hunters onto and off of Jurre during the dangerous geological shifts reported that they personally witnessed several escape pods hit the surface of the planet during the battle.

The Cleric Diplomats would only say that they were attacked unprovoked and plan to take steps to see to their own defense.

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Chaos on Jurre Station

Jurre Station is now seething with tension after a firefight between unknown forces and the Guevaran officials. Rumors are a Guevaran was kidnapped but no one has stepped forward to ask for a ransom. Video-files from the violence clearly shows psychic powers being employed against the Guevaran forces along with weapons consistent with Gudridim Hunters. Gudrid is the planet in the Shobhna System, in the Holy Cluster, where most of the Guevaran Space Marines are recruited.

The link between these Gudridim is unclear.

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Pirates’ Fall

The Comet Dogs were a pirate cartel operating in the Abidah System, centered around the domed cities on Arecilaos just a little over a month ago. When the Most Holy Navy arrived near Jurre, they took over the planetary government, hoping to fight off the Guevaran incursion.

The pirate fleet was manned by former Lalita Fleet officers who received medals in what they called the Bug War and by other sailors whose department was far less reputable.

Just a few hours ago, the Most Holy Navy’s capital fleet entered the Abidah System, taking heavy damage from the difficult-to-navigate comet clouds that have plagued the system since the days of Perimeter Fleet Naval ships patrolling with authority from Olde Earth. The Comet Dogs were ambushed by the capital fleet, moving under the cover of the comet clouds.

Once again, it is not known how many casualties were sustained, nor how many ships were destroyed.

The cities of Areci and New Laos have armed their citizenry and organized them into militias in anticipation of Guevaran Space Marines landing.

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The Bulldog Flotilla will continue to document the Guevaran Hegemony’s incursion into the Mante Wheel with journalistic integrity.

Upcoming stories:

Where is Orithya? The Oritheen Legates (or Psi-Cops, as some call them) have been synonymous with law and order in the Mante Wheel for over a century. While the Most Holy Navy decimated Mante Wheel born fleets the Legates were in conflict against the Free Air Society’s terrorism.

Is the destruction of the Lalita Fleet the end of our sector’s last link to Perimeter Navies that linked us to Olde Earth?

It is known that there is a civil war between the Archivists on Eryphyle and Samihah continues. Eryphyllan archivists escaped Guevaran holding cells on Jurre Station. More on this as it develops.

If you want to keep an eye on the powerful and make sure the sector’s governments are kept honest, please consider clicking on the link below and keep our bulldogs among the stars where the news happens…

  • For a payment of 100 credits, you will receive an annual subscription to our newsfeed.
  • For a payment of 500 credits, you will receive the the above item and access to our raw data.
  • For a payment of 1000 credits, you will receive all of the above items and we will tight-beam your news directly to you and you will get access to our rumor files with raw data as we draw the strings together and make the news. See how the sausage is made!

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Bulldog Flotilla Press, a fictional group of journalists in our Stars Without Number game, is not to be confused with Bulldogs!, which while Space Opera awesome, is a different flavor of pew-pew-pew fun.

 

 

Sorcerer, Comic Strip AP, Sessions 1-3

The Comic Strip AP site.

 

Here are the first 3 episodes, all in one place. As a listener, I dig the short, punchy format with a few dice rolls and reveals an episode. As a player, playing 15 minutes at a clip is an odd, cool thing that I’m still processing. My hope is that the Comic Strip AP format will allow us to look at techniques and the episodic format will allow us to locate them easily.

SWN 8: Boarding Parties and Business Deals

RAZORnet Review: Astral Dragon LLC

The Astral Dragon LLC took on an ASSET RECOVERY job and completed the job with professionalism and finesse. They hired skilled freelancers to compliment the gig’s goals and managed their mercenary hires admirably.

We look forward to working with these freelancers again and encourage others in the sector to do so.

Star Rider

tears-in-the-rain-o

Strachan turning the Gurdridim intimidation on the Lalita Navy Intel Officer.

Everyone smoking up with the Melite Exchange Consular once he turned his internal network connections off.

Deiter’s amazement and disappointment at Circe’s population living in decommissioned capital ships.

Star Rider

To: Astraldragonllcboardofdirectors@astraldragon.com

RE: Asset Recovery, Gig #456A397  

Please forward your coordinates to this comm channel and we will send a consul team to assess the recovered asset. Please include any complications that might put our assessment consult team into danger. Please be specific.

It is our understanding that the asset was a laboratory site for some computer science that interests the Exchange. If this cargo is left in an untampered state on the asset, your remuneration will be exponentially improved.

We are prepared to pay you in straight credits or offer free passage to you and your corporate operatives to the Mudsassar shipyards, where we will pay for the outfitting of your own ship with your repo fees taken as down-payment on the finest spaceships built in all of Sector Hades Zeta. The specific accouterments of the ship’s systems and hull would be decided by the coming assessment.

If you have any questions, there is a Melite Exchange office in this sector with consulars standing by. Please feel free to contact us with any questions you might have.

Sincerely.

The Exchange

Link for reply

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Report from the bridge of the Patrol Boat Tasmania, Captain Rajani Ojo

As per the Condition Blue procedures, our patrol boat boarded and scanned the Free Frigate Exceptional Object in orbit around Kaprianou well within the planet’s dangerous nanite cloud. The ship had recently been legally repossessed by the Astral Dragon LLC. All things considered, the signs of the repo boarding and battle were minimal.

Melite Exchange Consular Kazi backed up the legitimacy of the repo gig and rendezvoused with the Exceptional Object, with the Free Merchant Invisible Hand escorting the Frigate back to the Orbital Syracuse, where it docked in the Exchange bay. The Exceptional Object was given rudimentary probe scanning for weaponized atomic radiations, nanite storage and illegal data gestation.

Navy Intel Officer, Lieutenant Yash Cordova conducted interviews of several former Lalita naval ground-pounder and a Circe planetary grunt, personel #’s included in the data packet. Lieutenant Cordova also interviewed a Gudridim Hunter, Strachan Natana. Lt. Yash’s interview techniques managed to avoid any direct conflicts but did not manage the interviewees into different spaces so that stories could be compared. Further training for the lieutenant is recommended upon return to the Orbital Madrid. Mr. Strachan showed disdain for the Guevaran Marines that is worth investigating.

The Tasmania is in need of a hard hull scrub after being that close to Kaprianou’s shit-cloud.

 

Comic Strip AP: Sorcerer

Comic Strip AP: Sorcerer 01

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Comic Strip AP is something the Gauntlet podcast started on their Discern Realities podcast. At the end of the episode they’d have a 10 to 15 minute actual play example with a recurring character. When I heard they were starting a podcast featuring it, I went to Rich and we decided to play Sorcerer.

I am outside of my comfort zone in a bunch of different ways in this thing. I’m playing Sorcerer without any setting gimmicks and I’m making mistakes. The setting is NYC, a dense place that I don’t feel qualified to pull off even though I live here. The history is too dense for me to be fully comfortable. And of course there is that funky Comic Strip AP format.

Playing in 15 minute bits every week is an odd thing. We try to get one interesting conflict or decision in every episode but the killer, to me, is the downtime. I have too much time to think over my GMing decisions and pick myself apart in a way that I don’t do in my usual gaming, or at least I don’t do it in 15 minute increments.

Right before the third episode I panicked, I nearly e-mailed Rich and told him that the game wasn’t working. I nearly told him that we should ditch this game and start something else before he dumps anymore time into editing this thing. I didn’t and wouldn’t you know it, the third episode is where things start to really click.

Thank you, Rich for rocking this AP with your amazing play and editing skills. Rich posted interesting thoughts in the Comic Strip AP G+ Community.

Check it out and let me know what you think.

Traditions of the Swordlords: The End

The End

We started our Burning Wheel campaign using the Kingmaker Adventure Path more than 2 years ago.The game started with Zora and Hajek traveling south to the bandit fort. Then we saw it all again through Ivo’s eyes as he traveled south and saw the effect Zora and Hajek had been having. Then we saw it all again when Cyril came into the game and we get to experience the Riverlands through fresh eyes, with knights on the map. We’ve been re-contextualizing the journey from Restov to Olegton, southward to Spider Hill and finally to Fort Hajek for two years and it has been fresh and new and exciting every time.

Zora was a idealistic knight, ill-suited to bringing people together peacefully after a life of war and battle. Hajek was a jaded soldier who wanted to see the best in people and gave up his life serving a Swordlord who he believed would be a truly noble leader. Ivo came to the Riverlands having seen the worst of the rulers of Rostland.

He had little faith in the system Zora was trying to salvage and so he helped her build something new.

In the History of the Charterlands it is Swordlord Zora’s ability to find solutions that obviated bloodshed and her deftness at picking up the sword and leading her soldiers when necessary that shaped these provinces as much as Ivo’s love of the common folk and willingness to take harrowing chances on epic level sorcery and summoning.

In the last game, Ivo realized that his apprentices would learn Sorcery within the next month and smiled; he used his powers to help his friend have a child, also an heir that would bring stability to the region for another generation at least.

In the last game, Zora won a Duel of Wits with an angry Swordlord whose bitterness threatened to tear apart what she had built and through her curt, effective words – ended the argument the way she ended her battles.

Meanwhile, back in the real world…

I knew Rachel and I knew Drew before the game started but we weren’t as close as we are now. In the two years during which our game took place I got married and shifted over to a different library. My consistency has been negligible in all areas of my life – physical culture practice, jujitsu and writing. The main consistency in my life has been this game.

Traditions of the Swordlords has had a huge effect on the way I think about world building and basing games on established material.It deepened my understanding and love of Burning Wheel.

More important than any of that, 2 good friends became dear friends. Rachel would start some games by saying, “I missed your faces!” Aw.

Meanwhile, back in the Riverlands

We’re hitting the fast forward button and coming back to the Riverlands as elves. They will see their favorite characters and their work through new eyes, re-contextualizing everything all over again with fresh eyes, coming back to this place we’ve made decades later…