The Wobbegong Crew: The Dunvil Rover Job

In which we meet Clave who gets out of Ironhook in time to do his first job with the crew just in time to put on Ironhook overalls on and pretend to be convicts in order to break in to a Leviathan Ship with a secret science-cult in its depths.

Dunvil Rover tweet

The Gang

Jason and Sean were back with us playing Maud and Charming, the gang’s Whisper and Cutter. Mad Jay joined us with Clave “The Wrench” Davaa, the crew’s new Leech. Clave was on the engineering team that did upkeep on the Imperial Army’s first War Hulls back in the war but was put into Ironhook after lashing out against his C.O.

The Unity War, specifically being involved in the battle at Barghast Bay is the magnetic force that brings the group together.

There was this nice player moment where Mad Jay had Clave say something cool and Jason’s Charming said, “I missed you, mate.”

It gave Clave context in the group and was a welcoming move and creative decision.

The Job with text

I was having trouble finding a grip  on the game and getting things moving and had one vague idea for a job. I spent more effort describing the folder the job’s intel was in than the job itself because let’s face it, the job was vague.

The Hive offered info on a science-cult on a Leviathan ship, the Dunvil Rover, that was their largest client in human trafficking. Nothing to steal, no one to kill, just info to do with as you will on a former client who might lash out now that their line on fresh humans is dried up.

There was a moment when I realized this might be just too damned vague and let them know that if this job wasn’t juicy enough, they could always take some turf.

Wobbegong Turf

In the end, they took the job that ended with a Leviathan ship on fire in the harbor – The Usual Suspects-style. The Heat on this job was astronomical – the worst ecological disaster in Duskwall history.

Duskwall again

An NPC named Cricket really came to life, so much so that Sean might play him for a while while Maude takes jail-time to deal with the crew’s Heat.

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The Wobbegong Crew and the Daemonic Lexicon Volume III

In which the gang burgles the library in the haunted manor of the Dimmer Sisters to steal a book about demons, written by the Emperor before the Cataclysm, for Lord Scurlock, the book’s original owner.

nypl.digitalcollections.510d47e3-c709-a3d9-e040-e00a18064a99.001.w (1)

The Gang

Charming was separated from the group as a kind of front door diversion and that made framing scenes and going back and forth tricky. This felt like it was right up Skannon’s alley and it made me squirrelly when Pete’s dice would bite him. I’ll write more about that below. Maud had infiltrated the sisters’ ectoplasm-powered psychic network, giving her a strong hand-hold.

The Job with text

The players got to Tier II and the Dimmer Sisters are also Tier II. For once, they weren’t punching up but squaring off with an equal. I’m glad that my Handlinger-inspired descriptions of the Dimmer Sisters and their pairs of floating upright psychic witch enforcers in black lace veils and matching funereal dresses had the desired effect; the players were freaked out by them.

I’m also glad I waited until after the session that came after this one to write this up. I had this feeling that the session was too easy but everyone was stressed to the gills. Rock on.

In the end, they stole the book and got out without losing anyone. The Dimmer Sisters know damn well who did it. The gang’s Faction Status with the Dimmer Sisters is now at a precarious -2.

The Mechanics in White

Folks kept failing Risky Standard conflicts (we call them Whiskey Standard) and I kept exercising the option to escalate them to Desperate. I’m not sure if that was the best way to go. Maybe I should have started to dole out some Harm.

Something to think about. I might go back, watch the session and make another blog post about this with links to moments of play.

 

Art

Leon F. Czolgosz, the assassin. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/90707285/>;.
The Corliss Bevel-Gear-Cutting Machine. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/2004678678/>;.
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Wm. Hawes in front of jewelry store with intricate clock.” The New York Public Library Digital Collectionshttp://digitalcollections.nypl.org/items/510d47e0-69ca-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Grand View, City and Canal, Syracuse, N.Y.” The New York Public Library Digital Collections. 1880. http://digitalcollections.nypl.org/items/510d47e1-5eee-a3d9-e040-e00a18064a99
 The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Print Collection, The New York Public Library. “The transportation problem. The Baxter boat “City of New York,” the fastest steamer tried on the Erie Canal” The New York Public Library Digital Collections. 1825. http://digitalcollections.nypl.org/items/510d47d9-7e54-a3d9-e040-e00a18064a99
Manuscripts and Archives Division, The New York Public Library. “Front cover” The New York Public Library Digital Collections. 1550. http://digitalcollections.nypl.org/items/510d47e3-c709-a3d9-e040-e00a18064a99

Wobbegong Crew: The 3 Skov Ghost Job

In which the gang smuggles 3 patriotic Skovlander ghosts from the Lost District to Ulf Ironborn.

The Gang

It was Jay and Sean – Charming and Maud. The timing for them to be in a mission together was kind of perfect, as they had a disagreement last game and Maud had stormed off.

Duskwall again

Taking lead from Jay who continues to name background Skovlander children as Charming acts as a babysitter, I mentioned a child gets back late one night with his blazer torn. He boasts that Ulf Ironborn paid him a bushel of apples to sneak under a fence and open a door so Ulf’s gang could murder a city councilor.

The child goes on to say that Ulf has a smuggling job for them if they want it.

Before deciding on jobs Maud and Charming visit Lord Scurlock to ask about demons. They tried to get Scurlock to commit to saying that he was dead against demons but he was non-committal. The vampire lord of Doskovol says that he could help them but his best book on demonology was stolen by the Dimmer Sisters.

They decided to wait for Skannon whose skills would be necessary when infiltrate the Dimmer Sisters and took Ulf’s smuggling job.

The Job with text

The 3 Skov Ghost job was given to them by Ulf’s second-in-command, Havid. They were to take the Blackjack out past the Lightning Barrier into the Lost District and an agent would be waiting for them there with 3 ghosts. They were to smuggle the 3 ghosts past the Lightning Barrier to Ulf and his crew who would be waiting in the basement of a public house on the docks.

Maud and Charming was not pleased with the unknowns and they pushed, using dice to find out more. It caused them some stress but in the end they found out that the ghosts were going to be put into Skovlander War Frames, as used on Barghast Beach, the bloodiest engagement of the War and the battle that forged his gang. Ulf was planning on using the warframes to cement his gang’s place.

As jobs go it went smoothly but there were hitches. The ghosts weren’t ghosts; they were people – members of a Skov special forces unit who were hit with a location spell by an Imperial War Whisper. If they entered the city they’d be located by the Imperial Army; it was in their blood. When Maud tried to cut the spell it nearly attached itself to her but she fought it off.

After discussing it, they decided that Charming could kill them quickly with a knife, which he did and then they’d wait for the ghosts to separate with some help from Maude. This was represented by a 6-count clock along with a second 6-count clock to represent a pack of ghosts finding the crew. Given the bad rep of the Deathlands and the Lost District, I should’ve made the pack of ghosts finding the crew clock a 4-count but that is alright.

Charming killed the Skov patriots with a knife. They held hands and sang Skovlander soldier songs while he did it.

Another hitch, Ironhook convicts came down the beach towards the crew. Charming confronted them while Maud dealt with peeling the ghosts away from the newly dead’s bodies.

Smuggling jobs, like stealth jobs, are tricky as a GM. I want complications but I don’t want the players to feel like their employer effed them over. I want the players to be cool but I don’t want the job to be too easy. I want ways for the job to get complicated without the players being bad at smuggling. I felt like I found a good balance. There was a bunch of stress but it didn’t go entirely pear-shaped. Nothing caught on fire or exploded.

There were ghosts and lots of danger; the Deathlands felt dangerous, even if it was just across the river, within sight of the Lightning Barrier.

The Mechanics in White

At the end of this game the Wobbegong Crew became Tier 2.

Ulf Ironborn is in play. The Skovlander refugees are a good link to him and he thinks well of the Wobbegong Crew because of their anti-trafficking efforts despite the side they took during the war. Also, he is the first gang of a lower tier than the players, which is cool. They get to be mentors.

There was word around town that the Lampblacks thought the Hive looked weak when their warehouse got taken so easily by the Wobbegong Crew, so they tried to take some Hive turf for their own. Since then, the Lampblacks have entirely disappeared. No one has heard anything about them.

 

Art

Leon F. Czolgosz, the assassin. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/90707285/>;.
The Corliss Bevel-Gear-Cutting Machine. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/2004678678/>;.
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Wm. Hawes in front of jewelry store with intricate clock.” The New York Public Library Digital Collectionshttp://digitalcollections.nypl.org/items/510d47e0-69ca-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Grand View, City and Canal, Syracuse, N.Y.” The New York Public Library Digital Collections. 1880. http://digitalcollections.nypl.org/items/510d47e1-5eee-a3d9-e040-e00a18064a99
 The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Print Collection, The New York Public Library. “The transportation problem. The Baxter boat “City of New York,” the fastest steamer tried on the Erie Canal” The New York Public Library Digital Collections. 1825. http://digitalcollections.nypl.org/items/510d47d9-7e54-a3d9-e040-e00a18064a99

Wobbegong Crew: The Haunted Warehouse Job

In which the gang takes turf from the Hive.

On the first day of Bladesmas my scoundrels gave to me a spectre in a dead tree….

The Gang

We had Maude, Charming and Skannon tonight. With 3 PC’s, we are tending to wait until we’ve got a full crew before playing lately. I liked the way having different characters in different jobs changed the way we’d approach each job or which job we’d take when offered a few.

Duskwall again

The Five Faces of the Moon – The teahouse Skannon often frequents when he pays for company.

Liz Lomond – reporter who brought the Hive’s human trafficking into the light.

Edlund – the “kindly” Bluecoat who always comes to talk the gang into taking a less bloody route.

Jol – the Bluecoat who took a crowbar to the Blackjack, the crew’s main boat.

Djera Maha and Karth Orris – leaders of The Hiven, NPC’s named in the book.

Narcus Comber – Hive’s Lawyer – the man Charming stole a watch from back in the early days, back before their HQ had a door and the barrister just walked in

Azin, Kimiya, Orkiden, Yass – Whispers with the Red Sashes – ladies who can go from frightening witches to doting grandmothers in the spin of a penny.

Barghast Bay – the bloodiest engagement in the War is where this gang was forged and is mentioned often.

Jonah – a mischievous Skovlander child who mistreated Skannon’s dining room table. Jason is often dropping the names of children during the game as we see Charming trying to be a baby-sitter.

The Job with text

As per their peace agreement with the Red Sashes, they returned the Upper Deck, turf taken during the war, but the Red Sashes had to aid them in taking a warehouse from the Hive. They took it using magic, knowing that the arcane arts and ectoplasmic sciences are weak points in the Hive’s arsenal.

The sent the fermenting mass of ghosts from the bilge of the Upper Deck, which had been used by some long gone gang as a place to stow bodies, into the Hive’s warehouse and managed to control it, keeping the situation from becoming a cannibalistic mess. The group made their rolls for the most part and utilized a weakness in the Hive, an unwillingness to utilize ghosts and sorcery. A roll demanded a complication, and so the warehouse is now forever haunted.

As a result, the Hive offered Maud and Skannon jobs and had a talk with Charming about why they did what they did. They offered Maud an estate in Six Towers with a view of the Scurlock Manor and offered Skannon his family’s ancestral ship, now docked just within the Lightning Barrier.

Now the group has a haunted warehouse full of Skovlander refugees as turf. Good stuff.

The Mechanics in White

The mechanics brought an entanglement in which the Bluecoats took out their anger on the Blackjack. I also consider the NPC’s mentioned in the faction section as part of the mechanics. The personalities and links between gangs and factions is well wrought.  Pluck one string and it causes ripples throughout Doskovol.

 

Art

Leon F. Czolgosz, the assassin. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/90707285/>;.
The Corliss Bevel-Gear-Cutting Machine. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/2004678678/>;.
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Wm. Hawes in front of jewelry store with intricate clock.” The New York Public Library Digital Collectionshttp://digitalcollections.nypl.org/items/510d47e0-69ca-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Grand View, City and Canal, Syracuse, N.Y.” The New York Public Library Digital Collections. 1880. http://digitalcollections.nypl.org/items/510d47e1-5eee-a3d9-e040-e00a18064a99
 The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Print Collection, The New York Public Library. “The transportation problem. The Baxter boat “City of New York,” the fastest steamer tried on the Erie Canal” The New York Public Library Digital Collections. 1825. http://digitalcollections.nypl.org/items/510d47d9-7e54-a3d9-e040-e00a18064a99

Wobbengong Crew Downtime After the Coalridge Demon Disaster

In which the team deals with the fallout from failing the Coalridge Demon job.

The Gang

It was fun starting the game off with Maude and Charming being held by the Spirit Wardens while Skannon was at the HQ, having entirely missed the Coalridge Demon job. Cutting between these 3 different points of view for the first hour was satisfying.

I liked how those opening minutes colored the downtime – from Charming adopting a demonic persona in his fight career, taking on the name Atreus (the demon they failed to kill in last session’s job), how Maude is suspected of being a snitch because she was caught by the Spirit Wardens and Skannon getting invited to the Doskvol University to hear Professor “Bakoros” speak.

We only got to some downtime but it was great to be back in Duskwall with these scoundrels.

The Mechanics in White

I’m getting a better and better grasp on the way limited success and failures work and how to best deal with them in a given situation.

Something I love about the Blades in the Dark book is whenever I look at it I come away inspired. I had to glance at it today when I wanted the Spirit Wardens to knock on the Wobbegong Crew’s door. Would it be a masked Spirit Warden? Do they have a mouth-piece, someone who is seen without a mask? Professor “Bakoros” was there waiting for me.

Right there in the NPC’s section on page 296 was Bakoros, the pseudonym of their academic face. I loved the idea of this kindly old professor knocking on the door of this Imperial SWAT Ghostbusters. Skannon, with his noble family background, suave air and scientific curiosity was the perfect scoundrel to meet him. When Pete told me that he almost stabbed the professor and sacrificed him to the Witch Matron on her altar, I was in shock. He decided not to do that but what a shockingly different game that would’ve been.

Duskwall again We saw the inside of the Doskvol Academy, a Spirit Warden safehouse/interrogation chamber and the manor of a group of rich cultists whose members include the prestigious Rowan family (and who knows how many others?).

We know that the Hive are at war with the Unseen, who are trying to infiltrate the Spirit Wardens. We’re getting embroiled in rivalries way above the Crows, Lampblacks, Red Sashes and Billhooks. Good stuff!

There is an odd, almost grudging respect towards the Spirit Wardens from the crew that I found fascinating.

Quess, the maid in service to the Witch Matron’s Brightstone Temple.

I picture Quess as being played by Lydia Night, lead singer of the Regrettes, shown below in their video for Seashore.

Quess

Timoth Rowan, the teacher’s assistant Skannon took out for drinks to get more information about why ghosts attach themselves to a certain place from their lives, gaining 5 ticks on that long-term project.

Timoth is going to be a blend of every beleaguered grad student Pete and I knew from our days in Ithaca, N.Y.

Atreus, up and coming Pankration heavyweight who moves like a middle-weight and is drawing strange uptown high society folk to his fights. He wears a demon mask and totally isn’t Thaddeus “Charming” Thimbleford, Cutter for the Wobbegong Crew. That idea is just preposterous!

 

 

Art

Leon F. Czolgosz, the assassin. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/90707285/>;.
The Corliss Bevel-Gear-Cutting Machine. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/2004678678/>;.
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Wm. Hawes in front of jewelry store with intricate clock.” The New York Public Library Digital Collectionshttp://digitalcollections.nypl.org/items/510d47e0-69ca-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Grand View, City and Canal, Syracuse, N.Y.” The New York Public Library Digital Collections. 1880. http://digitalcollections.nypl.org/items/510d47e1-5eee-a3d9-e040-e00a18064a99
 The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Print Collection, The New York Public Library. “The transportation problem. The Baxter boat “City of New York,” the fastest steamer tried on the Erie Canal” The New York Public Library Digital Collections. 1825. http://digitalcollections.nypl.org/items/510d47d9-7e54-a3d9-e040-e00a18064a99

Blades in the Dark: Tithing House-Rule and Talking about Decisions

I was sitting with my friends a few weeks ago, talking about our Blades in the Dark games. A cool thing about talking about Blades, especially with a friend who is GMing is that you not only talk about the cool things that happened but you ask how they handled it within the rules. There are so many choices for dealing with the same outcome with partial successes, harm and clocks.

Something that is a job in one game could be a downtime action in another. A wound that would kill a character in one game is shrugged off for stress in another.

Charlotte shared her cheat sheet with me; Janaki and I were dazzled by it.

tith treasure

The group’s tithing house-rule jumped out at me.

TITHING RULES: Six segment clock for tithing entanglements

  • Add together tiers of factions tithing to the crew. Can choose to take up to that in coin per downtime, but each coin taken marks a tick on the entanglement clock. When the clock fills, roll entanglement.

What do I like about it? It embodies mo’ money, mo’ problems through simple game mechanics. It makes the gang’s life more complicated; they get more coin but there is a price.

Another interesting thing about this is it causes the gang to be invested in another gang’s growth. They directly profit from a smaller gang advancing in Tier.

Tithing house-rules by Charlotte, Jim, Aaron and Nikki

 

Art

British Library. “Page 10 of Hepsworth’s Millions.” British Library Flickr. 1898. https://flic.kr/p/i8TpMo

Wobbegong Crew: the Coalridge Demon Job

In which the Wobbegong Crew try to set Maude’s demonic mistake right, angering the Hive and the Lampblacks in the process and brutally fail in the mines under Coalridge.

The Gang

In the end this game happened because Maude failed some rolls and turned Coalridge into a charnel house. Sean decided that Maude had a conscience, which is a gutsy and fun decision. My favorite parts of this game were when the players made decisions for their characters that gave the situations and supernatural setting stuff real weight.

Maude deciding that she had to own up to her mistakes and ask the gang to do a job to make it right.

Willoughby and Charming acting scared when meeting Roric’s ghost.

It is one thing to have a Heavy-Metal-Album-Cover Demon unleash hell in a city district and having a ghost smoking a cigarette but Sean, Rob and Jay’s decisions gave it all real weight and feeling. It was inspiring.

Everyone had moments where they shined and the group is getting better at playing off one another. From Charming making brutal use of Willoughby’s truth-hearing to the way Willoughby managed to be the only person to escape.

Rob’s write-up of the game is well worth reading over on G+.

Duskwall again

We learned a bunch about Duskwall tonight. From the warehouse where the Hive sells people and their brutal security teams to the fact that if you sacrifice the right people on the Saint of Witch’s altar you can rummage around in the dead bodies and pull out weapons.

Lucella: accountant for the Hive – sacrificed to the Saint of Witches

Atreus: The Saint of Witches blood-thirsty son, now roaming free in Coalridge.

The Job with text

We were going to do a job concerning the hostage they had and using that leverage to broker peace between the Red Sashes and the Lampblacks but Maude had a problem. She had unleashed a demon into Coalridge and the word I used to describe the quarantined district was charnel house. It was weighing on Maude’s mind.

Charming and Willoughby agreed to put the hostage job aside and help Maude try to put this demon back in the bottle. Charming grabbed 2 people from a Hive-owned warehouse where they stored slaves, or as the Hive calls them, Product. He grabbed a guard and an accountant.

Willoughby found a coin-generating job to do in Coalridge, finding out that a factory foreman had a vault with treasure in still in the deserted district. It was a way to make some money on the endeavor. They never got to it.

Maude took the 2 human-traffickers from the Hive and killed the one still alive. The Saint of Witches put weapons inside them. It was squicky! Killing someone in a fight is one thing but killing an accountant who is chained up, even one who helps the slave trade was uncomfortable for all of us. It wasn’t over the line but it was close.

The failed their engagement roll and ended up in the crossfire between the Spirit Wardens and the demon and its cultists. Turns out the cultists were Lampblacks.

It was a total disaster. They prowled into position. Willoughby provided a distraction, acting like a scared citizen. After that it was a disaster. Charming broke against the demon in an assault – he trauma’d out. Maude tried to channel the demon’s mother’s voice. She failed to contain that much energy and vomited blood.

Willoughby wanted to grab Charming and bounce but she rolled a 5. She got out but Charming stayed.

The Mechanics in White

I don’t keep track of the players’ stress; they do that. When Charming trauma’d out it was a surprise to me. The stress mounted slowly and surely. The scoundrel’s grind is brutal.

Demons are no joke.

I liked the way it all shook out. I can’t wait to see what happens next.

 

Art

Leon F. Czolgosz, the assassin. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/90707285/>;.
The Corliss Bevel-Gear-Cutting Machine. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/2004678678/>;.
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Wm. Hawes in front of jewelry store with intricate clock.” The New York Public Library Digital Collectionshttp://digitalcollections.nypl.org/items/510d47e0-69ca-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Grand View, City and Canal, Syracuse, N.Y.” The New York Public Library Digital Collections. 1880. http://digitalcollections.nypl.org/items/510d47e1-5eee-a3d9-e040-e00a18064a99