That tweet kind of says it all.
They took a bit of a beating from the space marines and their monoblades turned into spears. Some of debate on how a genocidale unbraked AI got stranded on this planet and when they looked at the data they saw that it wasn’t destroyed because of a political breakdown in the AI-hunting Perimeter organizations
In the next game, they’ll figure out how to get 0r10n off-planet, past the nanite curtain made to hold unbraked AI’s on the surface.
Will they use the planetary kill-switch that will take the planet back to the stone age, destroying all tempered metal and synthetic compounds?
Will Arkady’s mentor teleport 0r10n off-planet, past the curtain?
Reading: I finished Dream-Quest of Vellitt Boe and loved it loved it. Novellas are the best book length for me; they just seem to fit into my life. I finish them in 3 or 4 days.
I tried to read Norse Mythology and it is boring me to tears. I remember reading a book on Norse myth as a kid and it began something like, “The world was made of fire, blood and ashes…” This feels like it is lacking all of those things.
Wanting to read about an American Bad-Ass, I picked up Harriet Tubman: The Road to Freedom and it is not disappointing me.
I’m also reading old Greyhawk texts and web sites and forum posts for an upcoming game.
Planning: A busy weekend with lots of cool stuff.
Writing: Nope. Just nope.
When it comes to big picture Greyhawk, I think of odd bits of science fantasy worming its way into medieval life from wizards’ clones to tech bits from the Barrier Peaks. Arch-mages who have constructed complex philosophies around law, chaos, good and evil. Is that how the cosmos is or are we mapping it in those terms because of our own biased moral codes?
Demi-gods on the verge of ascending to other planes of existence walking around, enforcing their ways of life by sword and spell.
Adventurers eek out a desperate existence through delving and tomb raiding while nobles marshal armies to fight over obscure claims on ancient lands. Clerics worship living breathing but still unknowable deities. Thieves’ Guilds steal the bejeweled crumbs in between by stealth and knife.
I am not sure exactly where I got the idea that in the history of Greyhawk City there was a War of the Arch-Mages
. Digging through the archives, I found evidence of a few nasty feuds and an arcane wizard slaughter or two but not what I pictured – the oligarch arch-mages in charge of Greyhawk City slinging spells in the streets, retreating to their other-planar towers and manses to heal and see to their clones – Vancian Dying Earth pettiness meets a Prohibition Era Chicago gang-war.
In the upcoming Burning Wheel game on Comic Srip AP
with Rich, his War Wizard is arriving in Greyhawk City with a small mercenary company of archers from the Valley of the Mage. The Council of Eight just retrieved the Hand and Eye of Vecna from a tomb and both artifacts are missing, causing the council to fracture into feuding that the common-folk are calling the Mages’ War. Meanwhile, Iuz the Old is gathering orc, gnolls, giants and trolls to his banners; the world is about to erupt into war.
Comic Strip AP is something the Gauntlet podcast started on their Discern Realities podcast. At the end of the episode they’d have a 10 to 15 minute actual play example with a recurring character. When I heard they were starting a podcast featuring it, I went to Rich and we decided to play Sorcerer.
I am outside of my comfort zone in a bunch of different ways in this thing. I’m playing Sorcerer without any setting gimmicks and I’m making mistakes. The setting is NYC, a dense place that I don’t feel qualified to pull off even though I live here. The history is too dense for me to be fully comfortable. And of course there is that funky Comic Strip AP format.
Playing in 15 minute bits every week is an odd thing. We try to get one interesting conflict or decision in every episode but the killer, to me, is the downtime. I have too much time to think over my GMing decisions and pick myself apart in a way that I don’t do in my usual gaming, or at least I don’t do it in 15 minute increments.
Right before the third episode I panicked, I nearly e-mailed Rich and told him that the game wasn’t working. I nearly told him that we should ditch this game and start something else before he dumps anymore time into editing this thing. I didn’t and wouldn’t you know it, the third episode is where things start to really click.
Thank you, Rich for rocking this AP with your amazing play and editing skills. Rich posted interesting thoughts in the Comic Strip AP G+ Community.
Check it out and let me know what you think.
Reading: I’ve got Imaro on my kindle and Playing at the World on my night table. I’m enjoying both. Imaro has been eyeing my shiny new hardcover copy of Spears of the Dawn.
I’m talking with my buddy, Adam, about Moldvay D&D and Traveller over at SG.
Planning: A lovely day in NYC. I’m going to mosey and then I’m going to play both Sorcerer and Burning Wheel.
Writing: I’m tinkering but my tinkering never graduated to outright writing.
Linking up nonconventional skill-sets with folks desperate to hire mercenaries since 2765.
The merchant princes of Alcestis need weapons. Be an instrument of the Free Market and bring them what they need to bring their vision of glory to their fair planet. Run our products, everything from sharp sticks to gravity sheering pretech rifles.
Bring samples back from the forbidden planet. We’re looking for information and science. Serious inquiries only, experience in planetary evac, blockade running or high stress combat drops a plus.
We are indentured servants who had nothing to do with our planet’s aggression towards the Exchange. We have saved up some money and need to be rescued from the bastards who claim to own us, taken off planet and have our implants taken out quickly, before Exchange Agents can find us.
Please help us.
Miner’s Guild Seeks Bodyguards
We know that some mercenaries have landed on Ipuza, looking to strike fear into the hearts of guild leadership. Looking to hire some hard-headed bastards to do some proactive bodyguard work, finding the problems before they become problems.
Image taken from page 27 of ‘Messia. [A translation of Pope’s “Messiah” into Latin, written as a College exercise.]’ by The British Library
Image taken from: Title: “Messia. [A translation of Pope’s “Messiah” into Latin, written as a College exercise.]”, “Translations, Prefaces, etc” Author: JOHNSON, Samuel – LL.D Shelfmark: “British Library HMNTS 11601.g.16.” Page: 27 Issuance: monographic Identifier: 001887440 Explore: Find this item in the British Library catalogue, ‘Explore’. Download the PDF for this book (volume: 0) Image found on book scan 27 (NB not necessarily a page number) Download the OCR-derived text for this volume: (plain text) or (json) Click here to see all the illustrations in this book.
*RAZORnet was created by Jon Harper and is used here with his kind permission.
Reading: I’m reading Ancillary Sword by Ann Leckey and I’m digging it. The new view of the world and setting is intense and keeps it fresh. Also reading 13 Clocks by James Thurber and it is adorable.
Planning: <PERSONAL REDACTED>
Writing: Re-writing my MY setting, haven’t had chance to sit down and do it this week because of <REDACTED>. I’ve been writing down posts on Sector Hades Zeta, trying to keep up with getting a solid blog post out on Mondays and Wednesdays with a RPW post on Fridays.