Bingo Style Experience Points after a few months of leveling up

Bingo Style Experience Points after a few months of leveling up

We’ve been using the Bingo Style Experience Points (LINK TO FIRST POST) for a few months now. The last character just hit 3rd level. The we we’ve done it is when we hit a bingo-row/column/diagonal the group gets a level to hand out to whichever character they decide. I can see different ways to do this.

Row/Column/Diagonal = Single Level

I like the table deciding where each level goes. I haven’t seen it create bad feelings but I could see how it might if there are other problems afoot at the table. It might even create problems, which is the last thing I want.

I realize that asymmetric level advancement vexes some folks. They might very well be right and if so, I’ll move things around. For now, I dig it and it stays. If anything, I might lean into that a bit, see how far we can go before the game breaks.

I think I am going to have the levels be able to go to other things – leveling up hirelings, pets and maybe an HQ. Something to consider for later…

The group makes the decision about who gets the level for reasons both narrative and strategic. Sometimes it is, “Level up the cleric and the wizard first,” thinking about artillery and healing and sometimes the conversation goes, “Helewyn clearly just learned something; she should get the level tonight…” and the level is doled out because it makes narrative sense. Other times it is pragmatic, “Is anyone still 2nd level?” I like this blend.

Sometimes we keep track of things as they happen. Other times we go over it after a scene or at a good resting spot. Some sessions folks tinker with it during a break. There have been days we’ve forgotten about it and gone back to it at the end of the session. It can be as intrusive or background as you want and still work.

I use the jamboard where we keep it as a place to store NPC names, maps and art. Players use it as a spot for character art.

Row = Party Level

Alright, everyone gets a level every time you get a row. Maybe there is a way to write the bingo squares so they are not so easy to reach. If we did it that way the party would be 20th level rather than 3rd.

Maybe add another layer of squares? Otherwise it would go too fast. Maybe only one level per session? I don’t think we hit a level every session but sometimes we hit more than one or two right at the same time. Something to work on and consider.

Clear the Board

I wasn’t sure when to clear the board and then it became very clear – whenever hits a level, we clear it. Everyone’s 2nd level…clear it. Everyone’s 3rd level…clear it.

We’d have to figure out a different time if we played a strange rule-breaking game in which a group of 1st level characters dump all of the levels into one character, who is said to be their demi-god.

“Judd, that wouldn’t work!”

I know. I want to do it anyway. It is just so strange to have a party trying to elevate one character to godhood.

Bingo Squares

I’m figuring out how to put to words what makes for a good bingo square.

Build a Bridge

Plant a Seed

Both could be literal or metaphorical and it gets us to watch out for play in which these things happen. I don’t have proof but I feel like this style of experience encourages players to pay attention, looking for their friends to do cool things.

Then there simple and literal ones that gets everyone looking for opportunities:

Spring a trap on a mighty foe

Use a mundane item as a weapon

Dress up a your enemy to gain access to a forbidden place

And sometimes going into a particular mission inspires one. When the players were going to a Faery Ball we had:

Ask someone dangerous to dance

In the week before we play, if we’ve just cleared the board, we have a thread where we share ideas. Before we start I make sure no one had an idea that isn’t represented. I add some in too. Sometimes I use what I know of the upcoming adventure but often I have no idea how the group is going to attack a problem. I never know if they are going to use dynamite or diplomacy (and I wouldn’t have it any other way).

I’ve tried to keep the 3 Pillars in mind: Exploration, Social Interaction, Combat.

Last house-rule we use now – A bingo chip can be spent off the board as Inspiration. I choose the chip. I wouldn’t necessarily want players spending a chip on a square they were accomplishing with that roll. I’d want the chip to mean some kind of sacrifice.

If we hit the same bingo square twice, could we put two chips on that square and use one for Inspiration while still having a chip on that square? Something to consider…

If you use the Bingo XP Variant, please let me know. I’d love to hear the glories and challenges you experience with it at the table.

Thank you to the Thursday night crew that has been gaming regularly since the first days of the pandemic. And thanks to Aaron for talking D&D with me.

Bugwump’s Gift to the D.M.

SPOILER! We are playing Tomb of Annihilation and this post will spoil some secrets concerning the Heart of Ubtao encounter. If that doesn’t matter to you – READ ON. If you want to play that module and don’t want to know the secrets behind it, maybe come back to this later.

My friend, John, is playing Bugwump – a frog-kin wizard.

The team’s back-story is that they were all sentenced to the Maze by the Lady of Pain; I didn’t choose that but it seemed to gel everyone together and gave them a timeless period where they were all together. Now they are deputized by the Lady of Pain as an Outlands Expedition Team.

John mentioned that before the Lady of Pain sentenced him, he had been a powerful wizard, high-level (as the D&D folks say). So, when they met an Arch-Mage on the Godroads, it occurred to me to ask John if Bugwump knew this guy and he did. It was a cool encounter – reminded me of running into an old college buddy on a day when you feel like you haven’t accomplished anything. Suddenly, a strange moment – encountering an Arch-Mage on the Godroads – became very relatable.

Enter this odd encounter in the Tomb of Annihilation – The Heart of Ubtao.

The Heart is this magically floating mote of earth, about the size of 3 cottages. Valindra Shadomantle is there, an agent working for the Red Wizards. Though a powerful necromancer, she isn’t a Red Wizard herself. The big secret is that she is a lich.

As I read the encounter, I realized Bugwump might know her. The Arch-mage on the Godroads felt like running into an old buddy from school. Valindra was going to feel like…

…holy shit, Bugwump dated her, didn’t he? I asked.

John agreed. I mentioned that when they were together she’d take consulting work from anyone. She had helped liches hide their phylacteries and trapped dungeons and lairs against intruders.

Being Bugwump’s ex gave her this realness. Bugwump was much less scrupulous in his youth. We have seen that change from when we first began the campaign.

Hasn’t everyone dated someone in college who, if they turned out to be undead, you’d say, “Yeah, that scans.”

Through stealth checks the a Gem of True-Seeing the players figured out Valindra’s lichness. Bugwump told her that they’d meet her cohort of Red Wizards and come back to figure out what to do next with whatever Acererak was up to in the Lost City of Omu. He was lying and she knew it but suddenly, it wasn’t about adventurers stealing. It was an ex saying he’d come back when he never was going to come back.

I know that adventurers (particularly, bards) dating monsters is a kind of RPG-twitter cliche. Tonight it made a dangerous and interesting totally unbalanced encounter even more interesting.

Thank you, John, for making interesting choices.

One more interesting moment from that game. The guides were frantically saddling the pterodactyls to get off the earth mote.

Drew’s knight, Jusko, knocked on Valindra’s door. He had a game board that we called Outlands Chess – it is round and the center of the board represents Sigil. You can win by taking the other’s Wizard or by taking Sigil. Valindra won by taking both but Drew’s roll had been higher (he rolled GREAT and she rolled poorly).

He learned about her through play and I let him ask questions about her to see what the game taught him about her character. Love it.

When characters play strategy games I almost never make the die roll about winning; I make it about seeing what you can learn about the person playing.

Sometimes, though, winning is cool.

Next week…

Does our Thursday night D&D group have its own t-shirt? Yeah, we do.

The Library Atop the World

The Library Atop the World, PIC: Turtle with a tower on its back and books on the tower….

A library founded by the most ancient arcane traditions, built around three towers on the peak of the highest mountain in the world, a peak so high it is said to be within an arrow’s shot of heaven. In different eras it has been a school, a sealed archive, a lich’s fortress while undead ravaged the world.

(NOTE: I’d build those three towers around the main spellcasting classes: Sorcerer, WIzard and Warlock. Maybe there are clerics of bookish, arcane deities here to offer support.)

Library Type

Closed Archive. A near-complete collection of the world’s knowledge, librarians are frantically finishing up the collection before the inevitable end of the world.

Public Library. A living and breathing collection that goes out into the world so that wizards and sorcerers and warlocks can make their communities stronger and more informed and new items can be added to reflect the world’s wisdom.

Recovering Academy. Once a thriving wizard’s academy that was destroyed in a brutal battle and closed. Only now the arcane world is ready to open its shelves once again.

Dragon’s Hoard. The dragon that hoarded this information was recently killed and now the purpose of this knowledge is being decided.

Royal Library. A triumvirate of the mightiest monarchs founded this library when the first cities were founded and now the library provides information to the mighty.

New Collection. In the Lich Wars, the liches and almost every Arch-Mage died but their private towers were never penetrated. Their collections are being transported to a site near heaven, ordained by the Gods, to make sure that this kind of arcane war never happens again.

NOTE: This need not be a single choice. One could be where the organization started and where it is headed. Don’t feel like you have to choose just one. Another could be a rival library.

Library Perks

It isn’t often I’d say that I’d use something right out of the book but yeah, the perks on page 85 of Tasha’s Cauldron of Everything are excellent. Compensation, Documentation, Research, Resources and Training are nifty.

Library Contact

Tome Ranger. (jaded, worldly, uncompromising) A scarred library champion who has been keeping these collections from falling apart by their own sweat and blood for most of their lives and now manages your team, doing their best to keep you shielded from the politics going on in the towers.

Tower Magic-User. (ambitious, unrealistic, distracted) One of the three on the library’s Arcane Council (Sorcerer, Wizard or Warlock), who due to some odd trick of the org chart is in charge of the ragtag adventuring crew who goes out and does the dirty work.

Ghost. (wise, unmerciful, cunning) With a spirit bound to the library, this ghost is your contact to the senior arcane leadership, having guided teams just like you for decades, maybe centuries.

Clerical Official. (professional, empathic, driven) A member of a holy order from a deity concerning magic, information, books or knowledge, they take on this task that none of the Arcane Council want to deal with – managing adventurers.

Construct. (naive, well-read, supportive) When the three most powerful arcane practitioners in the world had a task they did not want, they did what any powerful mage would do – they built someone to take care of it. Your contact is a construct who was built to protect the library’s collections and oversee its teams.

Young Mage. (squeamish, earnest, egotistical) Full of hope and ambitions for this library, the young mage sees this group’s success as an important part of rising up in the library’s ranks. They took this job so they could do research regarding their obscure side-projects with no real idea what it means to go out and take a book from a necromancer.

Library Staff

Collections | Acolyte, Criminal, Far Traveller, Investigator, Sage

Outreach | Charlatan, Entertainer, Folk Hero, Knight, Noble

Tower Loans | Acolyte, Criminal, Far Traveller, Knight, Soldier

Research Aide | Acolyte, Anthropologist, Archeologist, Courtier, Sage

Rare Manuscript | CLASSIFIED

Library Quests

Item Return. When a manor knight has to return a book on local grains this might be a milk run but when an emperor is nearing the end of their life and a book is late on necromancy – this might get nasty.

Library Delving. New parts of the collection are being unearthed all of the time. When that occurs, your team is the first to deal with any security left behind.

Item Exchange. Sometimes trading copies of scrolls can be as fraught as a peace treaty between warring nations. Pack your knives.

Research Guard. Sometimes sages have to go into dangerous places to get information – from tomb rubbings to drawings of rare creatures. Keep them safe so that others might grow from their expertise.

Apocalypse Response Team. When several tomes come to similar prophecies this team is activated to make sure the world lives another day. Thwart the prophecy and keep the world spinning.

Tower Breaking. When a wizard passes and leaves their collection to the library, you go in first before any other two-bit tomb raiders can get in there and rob the place clean to sell to private collections.

If you liked this or will use it, please consider giving a small donation to your local library. Drop me an email and let me know if you don’t mind.

I had the honor of working for NYPL for six years and watch my friends and colleagues in libraries of all kinds support their communities. The folks who work in those libraries and keep the lights on are super-heroes.

If you want to click and link and give right now, here are a few libraries that are near and dear to my heart.


Tompkins County Library

Tomb of Annihilation: Chultan Skies

“Find out why this lich is breaking death on this back-water prime world.”

The group is flying south, following the souls of their first guides, found out to be Zhent spies, being sucked southward by the Soulmonger, Azererak’s creation. A gnome with tech gear allows them to track the spirits.

Activate Indiana Jones travel-red-line!

They are flying on pterodactyls, their guide is a merchant prince’s sister, Tefnek. I rolled a herd of pegasi and so she followed them to a safe valley.

“Pegasi are a safe bet; I like to follow them to find a good place to camp for the night. This valley is solid – a pack of t-rexes cover the southern entrance and some ancient ward I didn’t see on the way in must cover the north.

“In a few days we’ll reach The Heart of Ubtao, a holy site of floating earth where priests once went to have visions. It might be an auspicious place to keep tracking the path the souls are taking.”

Because the FB event needed a cover.

Made a t-shirt for the Thursday night D&D group.

Outlands Expedition Team

Outlands Expedition Team

Outlands Expedition Team, Deputized by the Lady of Pain, Clerk Ward, Sigil

The Lady of Pain expends most of her energies making sure no one attempts to gain power within Sigil. She has spies and allies in the Outlands and beyond, making sure the planes do not become imbalanced in a way that could spill out across creation and endanger her home – the City of Doors, where gods are banned from entry.

The Outlands Expedition Teams were put together as a way to counter those imbalances and forge friends between Sigil to the planes. When the teams return to Sigil, they sit in a forum, held in a plaza near the community where they live and discuss the outcome of the mission. This allows the community to interrogate the teams their taxed gold supports and allows the varied

Teams are called upon to think outside the box and adapt their approach based on the mission-at-hand but often, an approach rises to the surface.

Team Types

Mazers | A team brought out of the Labyrinth, serving the rest of their sentence in service to the city that imprisoned them.

Spies and Diplomats | Sometimes a more subtle and nuanced approach is necessary.

Watchdogs | Other times you have to cut off the arm to save the body.

Scouts | Some places are so dangerous all the team can do is look, assess and report back.

Scholars and Librarians | The planes, its inhabitants and the way they evolve need to be catalogued.

Mercantile Opportunists | Others see the planar scales as nothing but a way to make some gold.

O.E.T. Perks


As long as you find your way back to Sigil, you can live a modest lifestyle for free. Your housing is paid for by the city and no one in the City of Doors would force an Expeditioner to pay for a meal or a cup of tea.


In Sigil, if you make a CHA check to find someone, you always roll with Advantage. You are well known in the City of Doors. This Advantage also applies on a mission if the city officials have had time to put assets in place to support the team.


Before a mission, city officials will ask anyone who has lived near or studied the forces at work. The team will have access to people who have on-the-ground knowledge of the forces causing or effected by the imbalance.


Specialty gear can be asked for to help support a mission. Time is often of the the utmost importance but Sigil is a good place to find things.


The City of Doors has doorways to everywhere and anywhere if you know the right key that opens the right portal. It might take some doing but if an Expeditioner needs to get somewhere, they should be able to get there or somewhere near it if they are willing to get the right elements necessary to make the key the portal demands.

O.E.T. Contact

City Clerk | Official, a bit cold and businesslike but also staking their career on this team’s success or failure.

Retired Expeditioner | Someone who once went out and get things done in the trenches; often opinionated on the best approach for a given mission.

Faction Leader | A philosopher who wants to see their faction’s point of view reflected across the planes.

Labyrinth Priest | A minotaur priest who worships the labryinth, an idea that our choices ring out across the planes and sustain reality.

Box | A Rogue Modron, still dedicated to order and setting the planes just so.

Cynic | They have been in Sigil too long and only see the problems, none of the beauty. Will likely be adopting a doomful philosophy.

Team Roles

Those who try to find a pattern to find the best paths of life and fate that make for a successful Expeditioner or what blend of people from what backgrounds makes for a good team have come up with nothing concrete just yet. Still, factions will argue about it in cafes and taverns all over Sigil.

Basher | Folk Hero, Knight, Marine, Mercenary Veteran, Soldier

Spellslinger | Investigator, Noble, Urchin, Sage, Hermit

Spiv | Charlatan, Criminal, Spy, Gambler, Pirate

Primer | Entertainer, Far Traveler, Folk Hero, Outlander

Kneeler | Acolyte, Cloistered Scholar, Urchin, Sailor, Sage

Greybeard | Archeologist, Cloistered Scholar, Haunted One, Sage, Noble

Academy Quests

No single d6 table will show the breadth and width of the many kinds of imbalances in the Outlands and beyond.

For more on this, check out this blog post if you’d like to see how I do it.

Inspirational Tables for your own Githyanki Invasion at the Dungeon Master’s Guild

How to make the forest interesting…

From a thread on DM Academy asking about how to make a forest interesting, moving away from modules.

Wrote a blog post about it, like to read it? Here it goes…

I used to just jot down ideas, knowing that when I covered an 8.5 by 11 piece of paper with names and ideas I usually had a good amount of game time. I’m enjoying tables lately.

Daydream about some cool places, some cool factions, some cool tensions and you can always roll a few if you don’t know what to do. Here’s what I might have in front of me before DMing such a thing:


  1. Serene Glade
  2. Ancient Witch-Tree Coven
  3. Devil Gorge
  4. Ancient Standing Stones
  5. Elf Ruins
  6. Raging River

Factions (roll twice if you want factions fighting – same result might be in-fighting)

  1. Satyrs
  2. Queen’s Elves, returning to lands they left long ago
  3. Witch-Elves, sworn to fell trees, never left
  4. Tieflings (with a keep and small castle town in Devil Gorge)
  5. Gnomes, ply the river
  6. Scattered human nomads, hither and yon


  1. Something ancient has stirred
  2. One faction’s forces is stalking the other from stealth
  3. One faction’s forces is retreating desperately
  4. Diplomacy among two factions is occurring
  5. One faction is celebrating a holy day
  6. Two factions are trading goods

Encounters do not have to be fights.

And here they are in layout. Sometimes things change from notebook to google doc to layout, which is neat.

Maybe I roll a few times to see what is going on before the game.

The Ancient Witch-Trees, Tieflings twice and a Holy Day.

Maybe a Tiefling assassin squad is waiting to ambush some Witch-elves but some of the Tieflings don’t want to attack them on their holy day, not wanting to upset the Witch-trees.

What are Witch-trees? No idea. I have an idea that their bark looks like bone… Creepy sentient trees…

I rolled the Witch-trees again but got the Satyrs and Gnomes and Factions Trading. Nah, just Satyrs and Gnomes trading on the river – pretty normal. Maybe they are gossiping about seeing some shady looking Tieflings moving toward the Witch-trees.

I’d grab some names for each faction type, maybe daydream about some NPC’s. Name the river. Daydream a bit about the Queen’s Elves and the Witch-Elves and the Tiefling Knight who runs the castle in Devil Gorge.

What do the humans who follow a nomadic path around the forest’s edge think of all this drama?

That is it. That is enough to start. If I need more I can roll and we haven’t even discussed linking the players to this mess.

That is a post for another day.

Make your own! Let me know how it goes at the table.

I’ve got pdf’s with inspirational tables like this over at the DM’s Guild.

Van Richten’s Guide to Ravenloft and Remove Curse

Lich face!

I’ve been watching lots of reviews about the upcoming Van Richten’s Guide to Ravenloft and Remove Curse taking away lycanthropy has come up in a few videos.

Here’s my Remove Curse house-rule as I wait for my local book store to get my copy of the new Ravenloft book to me.

“Magic is like language; context is everything.”

– Azalin Rex

When you cast remove curse, your deity will do what it can to help you remove the curse. If you are in the Golden Halls of your God, the curse might be taken away with a glimmer of sunlight. If you are in the mist-shrouded demi-plane of Dread, you might be filled with fell visions concerning what you must do to remove the curse or the sins that led to your curse with no clue as to how to make those wrong-doings right.

In other words…

When you cast remove curse, ask the DM how to remove the curse. The DM will tell you – this might mean they give you a map or a place you are drawn to or a riddle.

Need a t-shirt for your flesh, sticker for your difference engine or shower curtain to wrap up a corpse?

Tasha’s Cauldron of Everything: Patron Quickstart 1

Who is your patron?

Figuring out the answer to this question is a fine way to begin a game and get everyone on the same page at the start of a D&D campaign or a good way to get things moving quickly for a one-shot. A few ideas for patrons, set up as a checklist are on the below sheet.

PDF below pic.

I like that by checking off one of these choices it gives me inspiration and guidelines for creating future adventures. I know exactly where to go from there and it brings everyone together quickly.

Could I make Blades in the Dark crew-like patron sheets with checklists for easy and fast patron creation? Hm, something to think about.

What kind of patrons have you had in your D&D games?

It makes for a cool shirt, sticker or shower curtain…

Bringing it all together quickly with Backgrounds

Fucking hell that is elegant. Nice work, as always, Rob.

D&D Ideas Page


What religion or temple did you all serve?

NOTE: Maybe an elf god owes Pelor a favor from some ancient myth or the tiefling is there because the Devil-God pledged several years of service from his finest children.

What was your character’s favorite festival at the temple?

What mythological story resonated most deeply with your character?

Adventure Question:

What holy/unholy relic did you all hide in the caves not far from the temple and why are you compelled to go back and get it now?


What wealthy class of folk did you use your cunning to fleece and who supported this scam?

What made you realize this way of life was unethical or what inspired you to set this way of life aside?

Who was the most dangerous person you ever conned?

Adventure Question:

You fleeced someone more powerful than you could have imaged and got something with too much heat on it. You all hid it in the depths of the city and agreed to not look at it again for a decade. Next week is the 10th anniversary. What was the item you all hid away?


How did you survive when particularly zealous group of paladins killed every criminal in the city?

What is different about being an adventurer that your character likes better than crime?

Adventure Question:

You all left a job undone and feel a duty to go back and finish it. Name the job.


What kind of entertainment did your troupe offer and what artistic skill did your character offer?

What story did you tell to give common folks strength against those in power that led you all to set entertaining aside and become adventurers?

Adventure Question:

While researching for your next piece you ran across something all too real. What was it and what treasures are said to be hidden there?

Folk Hero

What is the name of the famous heroic at that made you all locally famous?

How did that act of heroism make is impossible to go back to your normal lives?

Adventure Question:

What did evil did you uncover during your hero work that needs to be dealt with immediately?

Guild Artisan

Where did the guild tradition in which young apprentice artisans go out into the world and accomplish a goal before settling down and becoming journeyman come from?

Who among you makes the fanciest work and who makes the most reliable?

Adventure Question:

What ancient piece of lore has the guild given you to guide you in your adventure?


What fell shadow is moving across the world that led you to seek seclusion in the monastery, far from the goings on of the world?

What does your character miss about the world?

What does your character love about the secluded life?

Adventure Question:

What news has come to the monastery that is causing you all to leave seclusion and venture out into the world?


What noble clan has welcomed you all within its lineage?

NOTE: But Judd, you say, we have a tiefling and a dwarf and a half-elf and a fire genasi…how can we all be in the same family?

Family is complicated. Make something up and let me know how it goes.

What mythic beast adorns your heraldry and how does it offer a philosophy to your clan?

Adventure Question:

Now that the crown is lost and succession is uncertain, what are you and your comrades preparing to do to safeguard your clan and the people you watch over?


What is the boundary that marks the lands of your births and civilization?

What do you miss from home? What about the “civilized” lands has surprised you?

NOTE: Yeah, you all get to create a civilization beyond the wall together. No need to do everything at once. Go slowly and learn about your home through play. Have fun.

Adventure Question:

What is threatening your home and inspired you all to pass the boundary and adventure among these people who call themselves civilized?


What did you study?

In what ways is your group of sages like a university in our world and in what ways is it entirely different?

Whose scholarly work does your character cherish above all others?

Adventure Question:

What did you all learn through your studies that caused you to set the quill aside and go out into the world?


What was the name of the ship that wrecked in this strange land?

What did you adore/hate about the captain who was lost at sea during the storm that wrecked your ship and landed you all here?

Adventure Question:

What was the ship carrying? What is it dangerous and why must you hide it before anyone nearby finds out what it is?

NOTE: Rob did most of the work on this one in his tweet above but I’ll include stuff here anyway.


What inspired each of you to serve under this army’s banner?

Describe the banner together.

Who among you knows that your commanding officer is now a vampire?

Adventure Question:

During the war you all hid something. Now that the war is over you have returned to find it. Why did you hide it? What is the name of the dangerous, fell place where you hid it?


What is the name of the city that made you all orphans and drove you together?

What did you all find together that led you to become adventurers and leave the city?

Adventure Question:

Who is the monster you’ve all agreed to return to the city and destroy now that you are all trained adventurers?

This Shirt

Judd’s Shop

All of the artist’s proceeds for the above design go to Stop AAPI Hate. Check out each design to see which amazing org the artist’s proceeds supports.

Silver Swords of the Lich Queen: Inspirational Tables for a Githyanki Invasion

Check out my Inspirational Tables helping you say cool shit when depicting a Githyanki Invasion.

Table of Contents / Page 1 Table of Contents and Using this Supplement / Page 2 Githyanki Invasion Encounters / Page 3 Local LEaders’ REactions to Githyanki Invaders / Page 4 What do Githyanki Want around here? / Page 5 What is creating tensions among invading GIthyanki? / Page 6 What are the dragon-riders fighting? Winning? / Page 7 What did soldiers leave behind? Githyanki Reaction / Page 8 Githyanki Name Generator / Page 9 Githyanki Logistics / Page 10 Arcana Check and History Check / Page 11 Blank d6&6 Table HAlf Page / Blank d6 Table / Page 12 Blank 2d6 Reaction Table and Fast Githyanki Names / Page 13 Blank 2d6 + 1d6 Table / Page 14 Blank 2d6 Table / Page 15