Wizards, derring-do and a legendary Tyrannosaurus Rex

Tomb of Annihilation continues…

After last game, we began this game in the midst of combat. The following things happened in no particular order:

  • Trundle and Kuru ended up on the Queen of Feather’s head, trying to hit the sword embedded in her skull but missing. Still, leaping on a T-rex’s skull is cool.

  • The Queen of Feathers bit Failed Soldier nearly to death but spit him out because she was wounded, he tasted funny and Kuru hit her in the face with pepper spices.

  • Trundle ran into an old Tabaxi hunter, praying to the Cat Lord before letting arrows fly. Trundles whispered, offering the support of the Omuan deity in his head.

  • The Red Wizards let loose some vicious spells; they are formidable.

  • Jusko saved his doomed pterodactyl and named it Mishka. It was touching af.

  • The blade in the legendary T-Rex, the Queen of Feather’s skull was dislodged – turns out it was a +3 vorpal longsword (snicker-snack, mofo’s!) made for human pets kept by giants during the ancient wars between the giants and dragons.

  • They know that Red Wizards are here to grab either the young god Acererak is growing or the battery he’s using to grow it.

  • The Red Wizards do not know about the party’s access to the Godroads. They are keeping it as their hidden ace.

  • The Queen of Feathers side-stepped through reality to gain access to a wall she should have not been able to climb with her natural gifts. She wandered northward after taking a grievous headwound.

  • Jusko was frustrated by the whole mess and suggested the Red Wizards relocate to a nearby pillar of earth that he thought was easier to defend than their camp. They agreed and moved.

  • Failed Soldier, Corpseflea Grave Cleric and Trundle, Dwarf Ranger, both leveled up.

  • Next game – the Red Wizards will toss up a series of distractions while the party sneaks into the Night Snake’s Fane to get the key-cubes the Yuan-ti have in hand.

Used the Insight rules as Jusko took stock of the Red Wizards as they ate their first good meal in a long while.

5e enemies have LOTS of hit points. Dag. Still, they put a hurt on the Queen of Feathers.

Next session will start with another bang, looking forward to it.

Our Thursday night group has a shirt – or a sticker or duvet or towel or shower curtain depending on which buttons you click on…

https://shopofjudd.threadless.com/designs/thursday-night-delving-club

Tomb of Annihilation: Chultan Skies

“Find out why this lich is breaking death on this back-water prime world.”

The group is flying south, following the souls of their first guides, found out to be Zhent spies, being sucked southward by the Soulmonger, Azererak’s creation. A gnome with tech gear allows them to track the spirits.

Activate Indiana Jones travel-red-line!

They are flying on pterodactyls, their guide is a merchant prince’s sister, Tefnek. I rolled a herd of pegasi and so she followed them to a safe valley.

“Pegasi are a safe bet; I like to follow them to find a good place to camp for the night. This valley is solid – a pack of t-rexes cover the southern entrance and some ancient ward I didn’t see on the way in must cover the north.

“In a few days we’ll reach The Heart of Ubtao, a holy site of floating earth where priests once went to have visions. It might be an auspicious place to keep tracking the path the souls are taking.”

Because the FB event needed a cover.

https://shopofjudd.threadless.com/designs/thursday-night-delving-club

Made a t-shirt for the Thursday night D&D group.