Planescape: Imbalance in the Outlands

There is an imbalance in a village in the Outlands where the Inner Planes and the Outer Planes meet in a kind of mess, like when saltwater and fresh-water meet in a brackish swamp but instead of water it is ideas and rather than mud you get raw elements charged with ancient passions.

Roll 3d8.

Inner Planes

  1. Lightning, Air and/or Vacuum
  2. Ice
  3. Steam, Water and/or Salt
  4. Ooze
  5. Mineral, Dust and/or Earth
  6. Magma
  7. Radiance, Fire and/or Ash
  8. Smoke

Outer Planes

  1. Law
  2. Good
  3. Chaos
  4. Evil
  5. Mechanical
  6. Magical
  7. Balance, True Neutrality
  8. Alien Far Realms

Wild Card

  1. Blood War spill-over
  2. Prime Material yokel nonsense
  3. Tides of the Astral Sea
  4. Reflective Glare from the Mirror Plane
  5. Demi-Plane of Dread Creepiness
  6. Realm of Dreams
  7. Big city interference from the hub
  8. Shadow Realms Obfuscation

These are the planes where elements and philosophy crash into one another causing alien landscapes to be born. Magma growing solid might be the cooling of an ancient feud. Salt might be preserving ideas that were better abandoned and decayed.


7, 2, 4

Radiance, Fire and/or Ash, Good, Mirror Plane

In the lovely village of Iggen every fire in the town has become a portal into the mirror plane, showing people their greatest good deeds. Some folk are walking into these fire, catching aflame and also destroying that moment in the past when they did good. People’s memories are becoming infested with fiery reflections of those who offered them kindness, screaming from the fire they walked through to get there.


4, 7, 3

Ooze, Balance, Tides of the Astral Sea

Usawa is a swamp-town in the middle of nowhere, poised on the edge of the Astral Sea but without a deep enough body of water to be a port without serious arcane-industrial dredging that none are willing to do. Lately, pieces of an ancient religion dedicated to a dead True Neutral Druid-Deity have been washing ashore in a state of perfect balance. When these ancient wrought-iron tools are exposed to any act of good, evil, law or chaos they become dangerous cursed, turning their wielder into agents of an ancient hunting pack designed to keep balance in a newborn universe.


Brushed up on the planes with this wikipedia article, Plane (Dungeons & Dragons)

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The Gatecrasher’s Song: Mapping and Naming an Absence

One of my colleagues found a planar map in the University of Sigil’s Arcane Sciences Department that was fascinating. For centuries this elven wizard charted all summonings that were licensed in Sigil. Points on the map noted where the summonings were from, as in this case, all of the summonings led to Sigil.

little circles

Centuries of summonings, thousands of spells cast, from angelic monkeys from heaven, to demon lords, to elementals of the basic elements to elementals of the quasi-planes where elements merge and react to become something new. There was a clear gap.

summoning circle

At first we thought it was Ravenloft but it was not. It turns out some murder elementals and mist demons are brought forth from the plane. For a while we wondered if we could summon a trapped mortal out from Ravenloft but none of us had the arcane acumen to begin to create such a spell.

GreatWheelMap

No, this was a hole, where nothing was summoned out.

I was unable to leave Sigil but I interviewed countless travelers who had been near the gap and here are the facts that I can corroborated by more than a few trustworthy travelers, pilgrims and petitioners.

sailors

Gods are reticent to go anywhere near this place and Clerical spells work at a deficit, even to the most favored psychopomp or saint.

Magic is weakened here. At first I thought this was just a magic null zone but this turned out to not be true. One merchant who had travelled around this zone several times to avoid Githyanki pirates, told me that magic could work just as powerfully here as anywhere. However, to allow magic to work, one had to feed it with life energies. Only wizards whose towers are right on the border of this place and whose morals are flexible have discovered this.

Psionics seems to work well and children born near it are more often born with psionic abilities. I even met one such child, a daughter of a gun born on an elven Armada ship who could pyrokinetically light candles with her mind.

Having put these pieces together I have decided that I have, in fact, discovered this place and so I will name it. There is a word in the trade tongue that means a lack, a hungry, angry lack that makes folk thirsty to the point of murder. I chose this word because it sounds very much like a word that means gateless or doorless among the Sigil street urchins.

Athas.

Athas: To be without resources or doors, thus inspiring murder and rage.

Adapted from The Gatecrasher’s Song, a planar wanderer’s journal.

gatecrasher

There are those who say he found his way to Athas and that is why he was never seen again. Among many gatecrashers who follow in his tradition, to be Athased is to be stranded in a faraway plane without sufficient resources to make your way back to Sigil or even the Outer Planes.