The Alas Poor Roric Job, Part I

In which a child of the Goat Matron is unleashed on Coalridge, the Hive’s link into the Lampblack/Red Sashes War is delved into and Rorick’s Ghost is hunted through the under-canals and back-alleys of Crow’s Foot.

Link to Twitch Video

[Youtube Video will be embedded here]

The Gang

It was Maude and Skannon this time around. It is interesting to see what kind of jobs interest different combinations of scoundrels, based on their skills and inclinations.

Skannon used his downtime to heal up after getting stabbed in the Upper Deck Job and he did some spying on the Hive. He saw them loan mercs to the Lampblacks, evening out the war. It was as if the Hive want the war to go on longer. He caught site of a mysterious Dagger Island woman with a bad-ass platoon of Hive Mercenaries as her personal bodyguards.

Maude used her downtime to also heal up as she was still ghost-touched, also from the same previous job. She also took a new vice, as her obligations vice wasn’t finding traction in play. Another big deal, her Attune went to 3 in the midst of dealing with the Dimmer Sisters. I liked how Sean described it, with Maude realizing that there was more to this ghost-stuff than simply binding and banishing.

Downtime actions were limited because the Wobbegong Crew is at war with the Red Sashes after stealing turf from them.

clock

Maude made good headway into her clock about becoming the High Priestess of the Saint of Witches.

The job started with a few clocks in action but I’ll go into that below.

Duskwall again

Roric, he’s in the book and I’ve got ideas about him. John did a neat job setting up a cool web around Roric and his death. I’m excited that they are hunting down his ghost. In a way he’s the keystone to the starting situation. He was the one who kept the peace between the Lampblacks and the Red Sashes before Lyssa, his second-in-command stabbed him in the back and threw his body into the canal.

Bricks, the barber who healed up Skannon, who works under a Hive-owned brothel.

Noggs the Knife, an old ghost from under the Upper Deck, killed in a gang war 60 years ago.

Pigsfoot, the old name of Crow’s Foot, back back from the Crows were the ruling gang.

Thirsty Ghost, an old pub in Crow’s foot where Roric had a cache of weapons and clothes.

Flint, Maude’s friend, a spirit trafficker. I’m not sure why I described him as the caretaker of an alley filled with forgotten gods’ altars but I did and it has stuck. He was with Maude when she failed a succession of rolls that led to her accidentally summoning one of the Ghost Matron’s children in a church to the Forgotten Gods in Coalridge. He dragged her out of there once the demon-goat-thing made its way out of the bleeding walls.

The Job with text

We exchange e-mails between games. I mentioned that in the Upper Deck job they had taken the leader of the Red Sashes, Mylera Klev’s little brother and now she wants to make a deal for peace or his return or something. We were thinking that tonight was going to be the Hostage Job but that didn’t pan out with only two players at the table.

Several Lampblacks have refused to leave the little brother’s side, not wanting their gang to lose their space in that leverage.

Since Pete and Sean were going to be at the game, Sean suggested an occult job and I suggested Roric’s ghost had a bounty on it – one bounty by Lyssa and another bounty by a mystery bidder who was doubling the coin offered by Lyssa.

Skannon said, “It must be Roric’s lover…who else would be motivated to pay so much?” I did my best to keep a poker face when Pete said that.

They hunted Roric’s ghost down through Crow’s Foot while the Dimmer Sisters, the Gondoliers and some moonlighting Railjacks all hunted too. I set up a clock for each of them. Sean suggested that their clocks be less than the Wobbegong clock, since they were all higher tier gangs. Those kinds of mechanical suggestions are invaluable. The crew had an 8-part clock and the rest of the rival ghost-hunters had 6-part clocks.

Maude and Skannon left Maude’s new ghost friend, Noggs, to be eaten by a pair of Dimmer Sisters to get away from a conflict with them, a pair of young ladies in widow’s garb and black veils, floating a few feet off the ground. Maude could see that they weren’t possessed by a single ghost, but were a pair of women in a network of women, run by a council of ghosts in a complicated web.

To find Roric’s trail when it had run cold, Maude hacked the network, a Desperate roll. It was cool have that be a success and show a bit behind the scenes of the Dimmer Sisters’ operations.

We ended there, with Skannon leading them through back alleys to where Rorick, possessing an old woman, had picked up a brace of pistols and a cloak.

To be continued in a few weeks. I have family obligations next week.

The Mechanics in White

I was happy to be rolling on a more chill entanglements table this week. The Bluecoats took Kyle in and questioned him, adding +1 Heat because they saw through a lie he told.

I felt like I was asking for better die rolls this week. In the last job I made a bunch of mistakes, having people roll dice like to-hit rolls, which led to unsatisfying results. The clocks were set up well for this job but the job was also just more dynamic. Hunting a ghost through the streets while other arcane powers strive to get there first is pretty cool. The fiction being flavorful led to an easier time setting up consequences.

This is the first job we’ve stopped mid-game. It felt like an easy stop-point. I remember right where they were, tracking the body Roric has possessed while the Dimmer Sisters close on in.


Art

Leon F. Czolgosz, the assassin. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/90707285/>;.
The Corliss Bevel-Gear-Cutting Machine. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/2004678678/>;.
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Grand View, City and Canal, Syracuse, N.Y.” The New York Public Library Digital Collections. 1880. http://digitalcollections.nypl.org/items/510d47e1-5eee-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Wm. Hawes in front of jewelry store with intricate clock.” The New York Public Library Digital Collectionshttp://digitalcollections.nypl.org/items/510d47e0-69ca-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Print Collection, The New York Public Library. “Le port aux mouettes.” The New York Public Library Digital Collections. 1886. http://digitalcollections.nypl.org/items/510d47da-4263-a3d9-e040-e00a18064a99

Re-thinking the Upper Deck Job

The Job with text

The players set up the Upper Deck Job, taking turf from the Red Sashes with Lampblack muscle helping them, as a stealth job. They surveyed and saw that this was a lightly guarded drug den that had half the guards since the war began. The players defined their point of entry, started to talk about planning the mission and I asked for an engagement roll and get things started. I should have asked a few more questions, gotten an idea of what exactly they wanted to do, maybe even drawn up an ugly map and drawn in a few arrows and X’s.

They got a mixed result and I essentially turned their stealth mission into an assault mission with one mixed result. I should’ve set up a 6-count clock with several ticks in it and let the tension of the sneaking vs. the guards finding out they were on board ramp up.

When the players ask for a certain type of job, they are asking for a certain type of tension. They want to see their characters be a certain kind of cool. I’m totally open to a stealth job becoming a total mess and turning into an assault…or an assault forcing the crew into hiding and becoming a stealth job or deception as they ditch their own clothes and put on a bluecoats’ uniform. The engagement roll is not there to decide on success or failure but to set a level of starting tension and danger. It shouldn’t throw the entire mission immediately into disarray with one mediocre roll. I’m going to think of the engagement roll as setting the music playing in the opening scene of the job.

My bad, a mistake on my third engagement roll ever but I’ll keep an eye on that for next time.

Discussion on G+

Gang Wars now and Gang Wars to come for the Wobbegong Crew

In which the Wobbegong Crew pay to avoid prison, learn that the Red Sashes snitched, witness the beginning of a serious rift in the Billhooks and take Red Sash turf for their own.

[Youtube video will be embedded here.]

Episode 5 on Twitch 

The Gang

Charming: He was separated from the rest of the crew for most of the job and managed not to kill anyone. In his downtime, he did some healing and some stress relief with his buddy, Sawtooth.

Skannon: Our stealthy scoundrel took a beating this game, getting a 2nd trauma, Haunted, after he ghost cloak’d his way through the floor to avoid an irate Red Sash and nearly destroyed the ghost ward in the lower decks.

The dice were not kind to Pete tonight but Skannon was still awesome.

Maude: She led the charge into the Pig Pit during downtime. She started and completed a short clock to ally with the Lampblacks and hit a big crit to notice a big rift between Erin and Coran, putting together that Erin’s lover is the leader of the Red Sashes. Good stuff.

Another big moment was using a ghost to take out a flare meant to alert the Red Sashes and summon a war crew. Muade had a helluva night.

Duskwall again

The Billhooks: Tension in the Billhooks gang is written in but today we learned a bunch about how that is shaking out. The group tripped over the tensions between Erin and Coran, both vying for control as the gang while Coran’s father/Erin’s brother serves time in Ironhook Prison.

Black Dust Pub: We met Edlun again in Duskwall’s version of a cop bar in Coalridge. This time the gang met with him to lower their heat. Edlun gave a good speech to a rookie about how the Bluecoats are just another gang. “Our job isn’t justice; our job is peace.”

I like Edlun more and more.

Morlan: One of the Billhooks saved by the Wobbegong’s in their first job. He accompanied them into the Black Dust Pub as a go-between.

The Upper Deck: This is the drug den the Red Sashes owned, taken by the Wobbegong with Lampblack help. It is a scuttled ship on the docks whose lower decks are flooded. There are buildings built on top of the ship.

The 5 Faces of the Moon: A Brightstone drug den with fine hash and dreamsmoke.

The Leaky Bucket: This is where the gang planned the job with the Lampblacks. Sean mentioned it and it worked. Is it in the book? Not sure.

clock

I started the job with a 4 part clock for the guards surrendering and that was a poor judgment. I changed it to a 6 part clock, making the job less easy (but still not that bad).

cog-6

The Billhooks Civil War

Oh, it is coming and it will be bloody.

cog-6

Upper Deck’s Ghosts Come for Skannon

This was part of a Devil’s Bargain. I’m feeling odd about these because I haven’t seen one of these clocks go off yet but I know the players are watching them and they are exerting pressure in some way. I might have to make these somehow more urgent or worded better. I’ll keep an eye out.

The Job with text

The Entanglement Roll that started the gang was rolled with 0 dice. That means I roll 2d6 and take the lower. Once again I rolled double 6’s, a result that calls for someone in the crew to go to jail. They paid Edlun coin to keep their crew out of prison and tossed in an extra coin to find out who snitched.

It was the Red Sashes.

The job was born. Good job, entanglement. I rolled to see how the war between the Lampblack and the Red Sashes was going. The Red Sashes rolled 6 and the Lampblacks rolled a 2. It wasn’t looking good for the Lampblacks; they were taking a beating and had taken heavy losses. The Lampblacks were ready for an ally.

I described the Upper Deck to the group and they were into taking it. 2 guards at the gang-plank and 3 more on the old, beat-up, grounded ship.

They decided they would stealth across the water onto the ship while Charming dealt with the gang-plank bouncers. Dice hit the table and things got complicated. Skannon took trauma and everyone took stress. It was a rough job and it could have been much, much more rough if Maude hadn’t nullified the S.O.S. flare, if Charming hadn’t beaten down the last door, if Skannnon hadn’t weaved the ward back together.

It was good stuff, solid teamwork. Now the team has a drug den on the docks, a grounded schooner that is also haunted – as it was used as a meat locker for enemies by a long dead gang. That is a juicy piece of turf, a nice new part of the Wobbegong mythology.

EDIT: Re-thinking the Upper Deck Job is a blog post in which I think about this job and how I would’ve done the engagement roll differently if I could go back.

The Mechanics in White

The Scoundrel’s Grind is in effect and the players are feeling it. They were careful to grab turf without killing anyone.

I need to make an Action Roll cheat sheet for myself, just something fast and easy to get an idea of what kind of consequences I can offer for the various types of failures and consequences for success-with-a-price results.

Having a rule mentor at the table is a tremendous help. I had Jim and Aaron when I was playing Burning Wheel and Sean is invaluable for getting all of the moving pieces that make up Blades in the Dark.

Discussion on G+


Art

Leon F. Czolgosz, the assassin. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/90707285/>;.
The Corliss Bevel-Gear-Cutting Machine. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/2004678678/>;.
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Grand View, City and Canal, Syracuse, N.Y.” The New York Public Library Digital Collections. 1880. http://digitalcollections.nypl.org/items/510d47e1-5eee-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Wm. Hawes in front of jewelry store with intricate clock.” The New York Public Library Digital Collectionshttp://digitalcollections.nypl.org/items/510d47e0-69ca-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Print Collection, The New York Public Library. “Le port aux mouettes.” The New York Public Library Digital Collections. 1886. http://digitalcollections.nypl.org/items/510d47da-4263-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Camera notes”The New York Public Library Digital Collections. 1901-10-01. http://digitalcollections.nypl.org/items/a9185640-2289-0132-f854-58d385a7bbd0

Blades in the Dark Gang War

Gang War with 3D text

These are some ideas  for Blades in the Dark, when non-player gangs are at war.

Right before or right after a job, roll a fortune roll for each warring party. Did the players do something to give an advantage to one side or the other? If so, give one side a major advantage or another side a major disadvantage. If what they did is known, they take -1 faction status with the gang they hindered. If what they did is a crucial part of a gang’s success, they take +1 faction status.

War creates opportunities for jobs but eventually it causes problems for everyone.

Every time one side rolls a 6 in their fortune roll, heat for all jobs is +1.

clock

cog-6

Gang-moot gathers to discuss ending the war clock

A 6 count clock begins ticking for local gangs looking for ways to end the war quickly; this conflict has begun to cut into everyone’s bottom line as the local papers run stories on out of control gang violence and Bluecoats crack down and begin to edge closer to getting military hardware. Ending the war might mean getting together reasonable leaders who can bring the warring parties together in a neutral space or it might mean throwing everyone’s weight behind one side and wiping the other out. Players can dedicate downtime actions towards putting ticks on this clock (or taking them off). If they put several ticks on the clock, they will have a say on who is invited and who is left out.

 

Art

Clark, Walter Appleton, Artist. He gripped Prosper by the head. [?] Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/2010715410/&gt;.
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Wm. Hawes in front of jewelry store with intricate clock.” The New York Public Library Digital Collectionshttp://digitalcollections.nypl.org/items/510d47e0-69ca-a3d9-e040-e00a18064a99

 

 

The Fog Hound Job

In which the Fog Hound gang is disbanded, troubling details about the Hive are uncovered and the Wobeggong Crew (almost) joins the ranks of Doskvol’s official tier 1 gangs.


Part 1

There was screen freeze-up and my volume was way down. My apologies, that is on me.

Part 2

Part 1 on Twitch

Part 2 on Twitch (same game, had to restart at the break)

The Gang

Pete and Sean were out, so it was Rob and Jay playing Charming and Willoughby. I’ve been gaming with these guys since I was 12 years old. They were both there when I first gamed.

Good times.

I like the structure of Blades in the Dark because when people can’t show up I can just say, “It is the day of the job and 2 members of the gang don’t show up. This is normal; this is what happens when you work with criminals and scoundrels. Everyone is notoriously unreliable.” Easy-peasy to explain away absences.

Rob posted his thoughts on his Public G+ Feed and over in the G+ Blades Community.

Duskwall again

The Fog Hound Gang: A moment of silence for Margette Vale, the gang’s fearless leader and Bear, former Imperial Marine turned smuggler. The only survivor was Goldie, a navigator with a head full of gold teeth who took a liking to Willoughby.

I pulled the info for this gang from the book. The details included there made it easy for me to incorporate them into the Hive’s newfound patronage.

Brill: We got to meet Willoughby’s drug dealer and rival – one of those social drug dealers who makes his living by providing a nice atmosphere and welcoming people into his apartment/warehouse home. He makes his house the party.

Worth noting that it is now agreed that Willoughby will go talk to the Billhooks to get them off of Brill’s back.

Kross Pritchard: This smug bastard Hive-agent was back as the gang’s handler for this job.

Hix Comber: Ink Rake who the Fog Hounds were watching, deciding if they could trust her or not.

They heard some background noise about the Lampblacks and Red Sashes going to war but from the word on the street, no bodies had been dropped just yet but word was it was about to turn into Barghast Beach in the city streets of Doskvol.

The Job with text

Rob had Willoughby make a Gather Information roll to find out about the Fog Hound and it just kept escalating. Rob and Jay definitely go by the Player’s Best Practice mentioned in the book, GO INTO DANGER, FALL IN LOVE WITH TROUBLE. Shit, Jay is driving Charming as if he’s a stolen car.

At the end of Rob’s string of escalating rolls, we went from a party at a drug-dealer’s house to Willoughby and Goldie in the hold of the Fog Hound ready to make out but due to a failed roll, Goldie knew something was up and drew a knife.

I hit pause there and went to Jay.

Realizing this was about to pop off, I got Jay involved quickly, not wanting Charming to miss the whole job. Charming was on his way back from the Pig Pit, where he trained during his downtime when he saw Willoughby, dressed as a rich tart, walk by with the Fog Hound Gang. Charming followed them there before launching a frontal assault on the steamship.

After that, it was a blur of rage essence and sleep dust and slaughter. In the end, Willoughby had Goldie drugged asleep and Charming was gut-shot on the deck, covered in blood, surrounded by bodies.

Goldie told them that the Hive is selling Skovlander kids. The Fog Hound Gang was going to get that information out and expose them. That didn’t sit right with Charming or Willoughby but in the end, they delivered the goods and lied about everyone being dead.

Upon being set free, Goldie said he was going to go out into the Void Sea, get a gig and get away from land to clear his head. Willoughby told him to seek them out and work for them when he returned and she intimated that they’d finish the make-outs they had begun before knives and sleep-dust started to get drawn.

They got a good 6 Coin haul off this gig and they are now officially a Tier 1 gang. Their Heat is way up there after this job but frontally assaulting a gang on a public dock will do that.

The Mechanics in White

tom hardy gif

Due to the way rolls escalated, we missed the Engagement Roll, which is fine. That mechanic is there to set the scene and start the job from an action packed scene. We did that fine on our own this time out.

I got to rock out and dish out some harm. As a matter of fact, I didn’t use clocks once in this job. It was honestly moving just too damned fast. We got a resistance roll and lots of stress. I laid off the clocks tonight. None were advanced tonight.

I upped Harm, dealt out Heat and put characters into Desperate rolls as parts of Devil’s Bargains. It felt like I was dealing out lots of Desperate rolls tonight.

When we stopped at 11 I kind of wanted to do the Downtime and keep going but Rob wisely got us to bed by ending the game. 2 hour sessions, one game for a job, another for downtime seems like it is going to work really well for us.

I’m getting the hang out the Desperate/Risky/Controlled position and the Great/Standard/Little effect. We’re hitting our stride and the time spent in-character is increasing as our system mastery get’s better and we understand the short-hand of what is going on. Interesting and really fun.

NOTE: I messed up the way the crew increases it’s tier. They have to pay coin to go up to tier 1. Noted! Lots of moving parts all spinning to put pressure on them.

Twitch blog category

I had a really rocky start because I felt like I was having to concentrate on so many things all at once.

Pete had to cancel last minute, so I had to do a bunch of technical and boring things to make Jay and Rob’s faces fit where they were supposed to on the damned screen. Basically, this meant I spent 45 minutes on the computer before the game with Rob and Jay signed in, cussing at the computer as I re-set the entire set-up of the game’s back end in a bunch of fiddly ways.

Once we got moving, I didn’t hit the record button. Does the channel record ? Do I have to hit the record button on my end?

I have no idea.

The stream’s image froze up, according to chat. We re-set at the break but how long was it frozen?

Juggling this stuff while running a game is really difficult. Respect to the RPG twitch-streamers out there doing this every day.

That said, I like streaming games and I dig getting to interact with chat but there will definitely be a feeling out period for a while.

Art

Leon F. Czolgosz, the assassin. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/90707285/>;.
The Corliss Bevel-Gear-Cutting Machine. Photograph. Retrieved from the Library of Congress, <https://www.loc.gov/item/2004678678/>;.
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Grand View, City and Canal, Syracuse, N.Y.” The New York Public Library Digital Collections. 1880. http://digitalcollections.nypl.org/items/510d47e1-5eee-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Wm. Hawes in front of jewelry store with intricate clock.” The New York Public Library Digital Collectionshttp://digitalcollections.nypl.org/items/510d47e0-69ca-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Print Collection, The New York Public Library. “Le port aux mouettes.” The New York Public Library Digital Collections. 1886. http://digitalcollections.nypl.org/items/510d47da-4263-a3d9-e040-e00a18064a99
The Miriam and Ira D. Wallach Division of Art, Prints and Photographs: Photography Collection, The New York Public Library. “Camera notes”The New York Public Library Digital Collections. 1901-10-01. http://digitalcollections.nypl.org/items/a9185640-2289-0132-f854-58d385a7bbd0

Remembering Leo DiRoarinsky

I had this odd flashback from being a 13 year old gamer. This is probably a 30 year old gaming memory thanks to the rpgtheoryjuly hashtag over on twitter and reading tweets by Evan Torner and Emily Care-Boss.

dr evanstweet

I cannot tell you how often I was introduced to a PC’s long-lost relative or whatever, only to have them kidnapped or killed #rpgtheoryJuly

The above tweet reminded me of a D&D game I DM’ed almost 30 years ago.

I was DMing; it was probably my first few dozen games. I was 13 years old, sitting on the edge of my bed while my friends sat on the floor. My parents had been divorced for two years. It was some kind of off-night game we’d play when everyone else was out of town. It might’ve been my first experience with GM + 2 players.

2013-01-07_12-41-18_603

A friend of mine was playing this lion-headed swashbuckling character in our D&D game because of course he was. His name might’ve been Leo DiRoarinsky. Here’s the thing about me then and me to this day. I’ll laugh at the name and then I will take it seriously. The name’s only funny once, really…maybe. After that, let’s get to adventuring and find other reasons to laugh or gasp or cringe or cheer. I took Leo seriously and listened to his back-story.

I remember him pitching the character to me. He said the name and laughed and then he passionately described this pale-furred, lion-headed swashbuckling adventurer. I didn’t like silly fantasy, still don’t. I was sold, though. He had mentioned a princess girlfriend his character was involved with but something was keeping them apart. Was it a kidnapping or a father or something?

I don’t remember. It was almost 3 decades ago. I only remember this dashing ivory-furred lion-headed skyship captain.

I decided that the princess would show up. I was young and had no idea about romantic relationships of any kind. What I did know was that it was really interesting if they had to co-exist. What does this lion-headed sky-boat captain do now that his princess girlfriend has showed up? I had no idea what that would look like. What does she think of adventuring? Does he really love her or just the idea of her?

I knew it was satisfying, uncomfortable and odd all at once. I learned right there that liked those things all together at the table. It was difficult, as difficult as my 13 year old brain with just-divorced parents knew how to make it.

Yeah, Leo, you can pine for this princess and you would’ve crossed the 9 skies to save if she had needed but can you live with her? Can you share a cramped skyship cabin with her? Can you plot a course across the stars with her?

I learned some good lessons:

Take your friend’s ideas seriously; even if they are silly, the silliness might be hiding some real pathos buried in there. Find that pathos before you dismiss something out of hand.

Sometimes, give a character what they want but not in exactly the way they want it. Especially when it can make the adventuring life even more interesting.

Asking a character to live with family is often more interesting than using that family as something to threaten or destroy for that character’s motivation.

Burning Greyhawk, Comic Strip AP, episodes 3 & 4

Burning Greyhawk, Comic Strip AP, episodes 3 & 4

Copy of Greyhawk

Episode 3

MP3

greyhawk-castle-border

Episode 4

MP3

greyhawk-castle-border

NPC’s

Gazer of Homlet is played by Felicia Pearson

Kieren Jalucian is played by Rami Malek

Tanday the Gloam-walker is played by Forest Whitaker

greyhawk-castle-border

Thoughts

One thing I’m looking for in between episodes is how much freedom I have as a GM to frame the scene. Did we end on a cliffhanger that means we have to start in the very next moment? Was Rich taking his character into motion, going about the next item on his task list? Is there a way I can prod at a bunch of beliefs all at once? Is there a consequence to an action that should hit the table?